Fun! I got a score of 144. I think my biggest issue is that some of the screens keep coming up in the rotation so it's a little repetitive. Also not a fan of cannons from previous screens able to still shoot me. I like how things move slightly faster as time progresses, that's a good touch. Nice job!
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Neverest's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1012 | 3.767 | 3.767 |
| Audio | #1605 | 3.400 | 3.400 |
| Artwork | #2039 | 3.692 | 3.692 |
| Creativity | #2600 | 3.675 | 3.675 |
| Narrative | #3917 | 2.567 | 2.567 |
Ranked from 120 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every action moves your counter closer to zero, the countdown is the very mechanic that determines your survival.
Comments
Thank you a lot for this complete review and playing Neverest ^^
I'm so glad you enjoyed our game :3 To be honest, the cannons shooting outside the screen is a bug that we could not fix on time (Silly developpers :P) and I agree in the fact that it might feel frustrating. For the repetitive screens, we choosed that so the game can last as long as the player is alive and there's not that many different screens, it takes much time to build a fun and original screen. However, I hope all that did'nt really lowered your enjoyment of the game. :D
By the way, did you noticed that every jam you play our game? So, each year we are waiting for you!!!! :)
OOOh wait this is so cool !!!! Tutorial so good it already got me hyped and then the actual game? It was even better
It was so enjoyable and I kinda liked the way every run was a little different from the previous!
Thank you for your review and for playing Neverest! ^^
Neverest's team is very glad you enjoyed our game! We worked a lot into sound design, artwork and gamefeel to give you the best experience possible. :3
But if there's one game that was incredible, it was yours! It was my absolute favorite from this jam. :D
I LOVE THIS GAME SO MUCH! And by the way the cover art is just *chefs-kiss*! Such an awesome concept. Great and simple art style. Fun gameplay! Perfectly difficult!
Thank you for your review and for playing Neverest! ^^
Neverest's team is very glad you enjoyed our game! We worked a lot into sound design, artwork and gamefeel to give you the best experience possible. :3
By the way, your game is also one of my favorites from the jam, and I definitely would have added Pomelo if I had known him before. :)
I am blown away by how polished this game is. The browser version takes a long time to load though but that didn't stop me from playing the game and climbing Mount Neverest. Amazing work!
I really loved this take on theme its super creative and fun i loved the simplicity of the art and the polish this game has for a 4 day long jam, well done guys.
Really like the simplicity and the take of the theme, the whole game feels very complete. Of course, more content would be better, but that's the jam. Really nice job
Nice game! Every time, when there are more than one cannon, the game changes from relaxing puzzle game, to a middle of battlefield, where I was trying to at least survive (And I love it!).
Good execution on tying moves to the count. I definitely felt like I had to get moving faster to try and make it through, even if that made it feel more like an RTS than a puzzle game, which is a neat combo.
Fun climber game. I feel like I kept trying to go faster than I actually had to. It was interesting trying to control the pacing.
Fun game! I was a little surprised at the pace of the main game after the tutorial, but that did seem to work better. Felt a lot more like trying to scramble up a mountain.
Like the concept, fun to play and dynamic. We also made countdown on movement :D
Respect for celeste reference. Was it intentional to allow cannons fire through walls?








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