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Down for the Count's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #7379 | 2.404 | 2.889 |
| Creativity | #8561 | 2.311 | 2.778 |
| Audio | #9869 | 1.294 | 1.556 |
| Enjoyment | #10050 | 1.479 | 1.778 |
| Narrative | #10264 | 1.109 | 1.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You pin the enemies to the ground and you have to leave them sometimes so their timer will count down
(Optional) Please credit all assets you've used
ShallotWater and some free soundFXs off of Pixabay
(Optional) What would you like to be called if GMTK features your game?
ShallotWater
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Comments
Very impressed by the animation quality but unfortunately it didn't work super well. Also, I recommend using more common controls schemes as O and P are a little confusing. I'd say something like Z, X, C, and the arrow keys would work a lot better for most players.
The mechanics didn't seem to work or the balance was just off. Making animations in such a short time is ambitious though.
I like the idea of the pin being interruptible, so you have to make sure the area is clear - but some enemies just seemed like they wouldn't go down? The super slam was cool too, it'd be nice if that went straight into a pin when it knocked out an enemy! Your core concept is good, I think with more time it could be really satisfying! Keep at it!
Unfortunately it seems like the game doesnt work. Like its super laggy so it doesnt receive input most of hte time
I really liked the design and animation for the main little guy, who seems super unique and fun, and the game looks very nice, but it seems quite broken? The game only seems to respond to my input 1/3 of the time, in ways I can't predict, and when they do work I can't quite make sense of what to do with the enemies? I punch them to knock them down, then roll over them and get a meter I have to somehow hit the middle of... but then they just keep counting down until they get back up?