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Invisible Path's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2439 | 3.394 | 3.394 |
| Creativity | #3512 | 3.475 | 3.475 |
| Audio | #5053 | 2.667 | 2.667 |
| Artwork | #5435 | 2.859 | 2.859 |
| Narrative | #8176 | 1.818 | 1.818 |
Ranked from 99 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In my game you have a timeframe where you will have to finish the level.
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Comments
What a great use of limited space!
(Damn you, Level 6 right-side collider—it took me forever to beat it, but I didn't stop until I did, hahaha)
That was a fun and interesting idea, great job
Such a creative premise! I had a lot of fun even with a small demo like this, and the game felt responsive. The levels felt polished which I wasn't expecting for such a short time frame, nice work!
This is so cool! The grid background is very helpful and the screenshake and start screen are awesome!! Nice level design too :)
Nice game !
Fun memory based platformer! The grid background helps a ton with remembering where stuff is. Good design!
Nice game!
It was fun and and has great level design.
Some levels felt a bit impossible but it was great that you included the level selector so I could move on and see the rest of the game.
I like it, it has those 2010 flash games vibes. It especially reminded me of "The World's Hardest Game". It was cute, haha!
Thanks everybody for the nice comments, I will probably keep working on this game and make the game easier to understand, remake the orb hitboxes and create more easier levels to make the learning curve not as steep. I will probably add a more good looking UI for the countdown like a bar @deltaqyto suggested and make more settings so you can choose when the screenshake will trigger. Thanks again for all the nice comments, I didn’t believe that so many people would play and comment on my game, huge thanks :D
Hey this is really cool! From the top, I love that the main menu is not only interactive but that you need to use the character to select the options. I haven't seen those together anywhere else in the jam (mine is interactive but uses normal buttons lol).
Like @mamu has noted below, the use of a background grid is a really good choice for giving a stable reference frame, I often found myself counting tiles to keep track of where to be going.
I couldn't really get a hang of the purple crystals and I'm really glad you added a skip for the few I couldn't get the jumps on.
I think the main note I have is to give a more clear visual difference in the memorise and play states - perhaps change the background colors or a countdown bar to make that more clear, since its pretty normal for players to tunnel-vision when first playing.
Great stuff!
Great submission! Very cool idea, I enjoyed it!
The checkerboard background was a great subtle method of giving the player information without it being too obvious!
Awesome. Keep creating new games.
You seem to have a good idea of how to create levels. If you want to you can create some levels in my Leveleditor of my game. In our game you can create community levels and publish them and send me the Level code so i can play them too
that sounds fun!
this is my first five out of five in enjoyment! the idea is so simple but still makes for a fun challenge, the orbs and stuff also reminded me of geometry dash so extra points lol, but if this is your first game jam then im very impressed, amazing work!
Great job Corash! I first learned Game Maker when I was 12 and I was never able to make anything as fun and polished as this (in fact my submission is the first game I've ever finished lol).
I agree with others that the game gets pretty difficult around Level 6 when the purple orbs are introduced. Still, I had a lot of fun and think you have a bright future ahead of you!
Congratulations!