Heh, reminds me of Hamsterball which I loved as a teen (though I was never very good at it). It's kind of hard to understand your position, I feel like drop shadows might help? Spawning inside another marble sending me off into oblivion was funny but also kind of hard to control. Overall, I feel like having a little more control over my movement would have helped, but the game was fun enough anyway :)
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Clink!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2785 | 3.133 | 3.133 |
| Artwork | #5133 | 2.933 | 2.933 |
| Creativity | #5696 | 3.033 | 3.033 |
| Enjoyment | #5864 | 2.667 | 2.667 |
| Narrative | #9432 | 1.533 | 1.533 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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the remaining tiles count down.
Comments
This game is so, so fast! When there are four players I can’t quite react in time to anything that’s happening, so my best bet is to just hide. Against 1 I can do a fun little chase. The smoothness of the movement and the clinks are very satisfying. I wonder how this game would do with much bigger levels, so you have more space to chase each other around, and so you can sort of shave off territories for yourself over time.
This concept is great! The movement was a little difficult at times, and the blinking after the balls respawned made it a little hard to make correct movements. If the arena were a little bigger and there were multiplayer, this game would be even better than it already is! Overall, nice job!
It’s a pretty cool concept; it reminds me of that one Fall Guys minigame. The music is very nice. The movement could do with some improvements, and I would also suggest to still display at least the outlines of the balls while they’re blinking so that you don’t lose track of where you are. Still, I would definitely play this again if it got updated, especially if multiplayer got added :)
Nice submission! I really like the sound effects and visuals of the game. For some reason, the game is running really fast for me, and the balls kind of just fly off the screen and the game ends in like a second. Not exactly sure why, but I assume the game is supposed to be much slower. Would love to come back to this game later when it is updated to run at the right speed! :)
So far, haven’t been able to recreate “Luigi wins by doing absolutely nothing”.
It’s pretty fun! The CPU are really aggressive, I suspect them to make some frame perfect move. :p It’s quickly understandable, and the collapsing floor creates interesting situation. Also the clinking sound is oddly satisfying to hear, the game doesn’t lie on its name!
Interesting concept, and I really like the clinking sounds
Idk if I am just bad but the marbles feel like they move way too fast, and pressing any arrow key lightly makes me fly off the map
Great concept, easy to understand and fun to play!
I wonder whether the movement would feel more intuitive if it was aligned with the grid instead of the screen. And in my opinion the game was a bit too fast, I mean the movement is very fast, death and restart is very fast. That might just be a me thing though.
Those are just some of my opinions, still good job! Also the sound effects are nice!
It seems the game crashes when 3rd arena is selected with 1~3 players! Other than that, it has chaotic party game potential!!
Great work on getting CPU players going in the time frame! I like the concept, but the physics glitches where balls fly off screen randomly kills the fun a bit, unfortunately.
I'm losing my dexterity in my old age haha. I kept losing the ball of the edge of the map and also something about the grid being tilted messed up my head like I wasn't sure if the ball was going to follow my true direction when I pressed arrow keys or if it was going to move that direction relative to the grid.
I'm sorry to say I really struggled with this even though the concept is very clear and understandable. I think a lot of people could have a good time with this for sure.
cool chaotic game. i enjoyed it even if it was a bit difficult to control. maybe it would have been better with a brief indicator on where you're about to spawn? nice concept and cool interpretation of the theme.
Definitely a fun concept. A bit too chaotic for my old brain, honestly. I would appreciate it if the balls had a little more weight to them, so they do not ping off into the abyss so easily. Also, the powerup looked like part of the UI, for some reason...? Loved the sound design, though.
It indeed had a very nice clink to it! I liked how you could recover rolling up along the sides of tiles. It is also very chaotic which i feel does good as a party game. Playing solo against CPUs I felt I had better chances avoiding them than confronting them, but also that there was no real skill evolution or progression for me. The movement and such is very satisfying, but I think I’d like it to take it further somehow, or have friends to play against.
Play-through:




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