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(+1)

Awesome music, the visuals were really nice too, all the elements have a sharp contrast to one another so it was very easy to see where the enemies were, and where my attacks were going to land. Sometimes my camera would be blocked by one of the big statues in the bottom right, because of that i ended up just staying in the middle part of the arena which made it a little more difficult. I also didn't really know why or how I failed some of my runs, I think there could've been a clearer indication of hurt or time running out. I think it's a decent twist to the survivors genre, it's definitely one of the more engaging survivors game, with you actually having to think about your method of attack.

(+1)

You're right on the camera, I was going to add camera occlusion but unfortunately didnt have enough time. A better indication to when your grace is about to run out or damage is definitely on the to-do list. I wasn't really set out to make a survivors-like in the first place and to just make cool action game involving teleportation. So I suppose that's why it turned into a twist on the usual formula.

I'm really glad to hear that the elements are readable and have contrast, that was one of my biggest worried. Thank you for playing and I'm very grateful for your detailed feedback!