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A jam submission

Last BreathView game page

Submitted by ShokSlayer — 10 hours, 16 minutes before the deadline
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Last Breath's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#23472.9552.955
Artwork#25563.5453.545
Creativity#36183.4553.455
Enjoyment#36323.1363.136
Audio#36372.9552.955

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have limited breath which goes down by walk, run, jump and attack and you need to get to finish

(Optional) Please credit all assets you've used
In Game

(Optional) What would you like to be called if GMTK features your game?
Shok

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Comments

Submitted(+1)

Very fun idea and the graphics are really cute! I feel it's a bit hard tho but still challenging. 

Submitted(+1)

Such a creative little game! I love the theming of the mechanics especially. If anything, the biggest places to improve are minor polishing things, the take damage sound effect being more in line with the others, ensuring the breath sound stops when you win, making a fancier screen for dialogue, etc. But great job! This is really impressive!

Submitted(+1)

I like the idea but I couldnt get very far even with maxed upgrades. Sometimes I couldnt even get to the third skeleton because I just didnt get any breath from the first 2 skeletons. I also liked the graphics and the audio.

Developer

I wanted it like that so you need to play a little more. But yeah would probably change it little. Thanks for playing

Submitted(+1)

I like the concept a lot but it takes nearly all the upgrades just to get past the first skeleton. My breath would deplete in like two steps when I started, and with all the upgrades I only got as far as about 4 skeletons. I like it and want to play more, but IMO the breathe shouldn't deplete so quickly 

Developer(+1)

its hard :D But possible. Or you hitting the 25% steal from enemies. But thanks

Submitted

I really like the concept it was fun to upgrade to be able to go further i think there should be more upgrades but thats normal for gamejam also i encountered a rare bug where the player get stuck when climbing hill , but overall it's a masterpiece when it comes to creativity also i'd advise you to aim for a web build next time you could gain much more attention as more people will hop in well done overall!

Developer

Thanks. If I had more time I would probably make some kind of skill tree etc. I know about it if you attack there you cant move. Next time I will go web build. Thanks.

Submitted(+1)

This is very creative , i think at the first of the game the oxygen meter was a bit too much low , but the game is very fun and well made ,Good job!

Developer(+1)

Thanks

Submitted(+1)

I've not played any incremental game like this one before.  It's a unique and interesting idea, but even when maxing out everything, I still couldn't make it to the end.  You need to increase the bonus you get from enemies.  Could also make the collision detection more generous to the player, as you have to stand in just the right place to land a strike.

Submitted(+1)

It was an interesting premise on an incremental game. Once I saw progress I just needed to know how far I could go each time. 
Great game though I believe dying so early on without progressing much to be annoying I understand why since it quickly establishes your make coin and upgrade requirements. Great job over all!

Submitted(+1)

I like the premise it's pretty funny, your taking damage sound was hilarious too lol

I'll say I was sorta confused at first since I couldn't get far at all before dying but I quickly understood what the goal was for this. Like the other commenter said I feel like stealing breath from enemies being random was too annoying to deal with. I think you're onto something though, having to steal breath from attacking and getting to a goal. Maybe if it was guaranteed and the base amount of breath you start with was higher it might be more of an interesting experience.

Submitted

My asthma wishes I could upgrade my breathing... 
But I really enjoyed playing, I got so so close to the portal but it seems like the amount of breath you get from a skeleton enemy is a bit too random to make it that far each time... maybe there is a skill curve that I'm not clued in on yet.
Adored the animation of the hero asset, so smooth and satisfying :) 

Developer(+1)

Yeah. You got 75% chance to get from them if you have upgraded it to max and than it gives you 50% of your current. Sometimes could be unlucky and you wont get there but its possible.  And thanks you for playing.

Submitted

Unusual, limited breathing. The game mechanics are quite unusual.

Give me two more of these, the game is stylistically accurate, and the mechanics are addictive, not annoying, that is, the author tried. True, I was stuck in the textures.

Developer

Really? Where? And thanks for playing

Submitted


Here it is. In certain cases I just can't move left and right (and the counter doesn't decrease). I can't jump either (but there is a sound, the event is triggered and the counter decreases, which already allows me not to start the game from the beginning, so I continued).

That's it.

Developer

Oh. But you attack there right. Cuz if you walk I never got stuck there and till now never tried to attack there so probably somthing with attack there. But thanks. Cant fix it now :(

Submitted(+1)

I like the overall vibe of the game. After getting out of breath for a few times (probably because i level the wrong traits too early on lol) I slayed that skeletons haha.

Developer

Yeah :D Made it so if it hits while you press attack that is will stop you. First it was bug, but I kinda liked it so I kept it for making it little harder.

Submitted(+1)

this is a very cool concept. love the pixel art. great game