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A jam submission

DiescendView game page

Descend the tower by betting on dice battles while defeating members of your old mafia gang.
Submitted by C4lero, ✮ CRIS KUCHILLA ✮, itsgemaa (@itsgemaa), david-3lm, Miguel_lp10, RelSouls, sakurakhyu, eacz — 2 hours, 7 minutes before the deadline
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Diescend's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#9603.4743.474
Artwork#10544.0004.000
Audio#17283.3683.368
Creativity#22883.7373.737
Enjoyment#30293.2633.263

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game uses a countdown as its core element: while descending a tower, the player must run out of dice by facing them against others. Each successful bet counts them down to victory.

(Optional) What would you like to be called if GMTK features your game?
Mochuelo ++

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Comments

Submitted(+1)

Interesting guess mechanic and solid visuals. Good job!

Submitted(+1)

Wow this game looks and feels so good! With a polish on the gameplay i could sinking goof time in this!

Feel free to check mine out

Submitted(+1)

Vibes were immaculate. My only complaints are that it was bit on the easier side, and that I didn't find a way to scroll to some of my other die, they just went offscreen after getting a certain amount.

Developer

Thanks for the comment!! Yeah we thought about making it a bit more complex but most of the efforts went to the whole game aesthetic, glad that worked tho!!

Submitted(+1)

Really loved the atmosphere of this game! The art and music fit together so well and create such a unique vibe. Great job!

We would also love to hear your feedback on our game! :)

Submitted(+2)

Really great game with some absolutely incredible and evocative art. I found it a bit easy (and found that the detection for my mouse kept getting weirdly misplaced throughout the thing), but other than that it was a great time and the relaxing music had some really interesting contrast with the off-putting visuals. Great stuff.

Developer(+1)

Yeah we thought about putting it more complex mechanics but it went out of scope for the 4 days available, but thanks for your comment and playing the game!!

Submitted(+1)

Loved the buckshot vibes, interesting game concept and mechanics. It lagged a lot on my pc but my game does the same soooo. Artwork is top, amazing what can be done in 4 days!

Submitted(+2)

Really liked the vibes of the game! I loved that in order to win I need to guess if my number will win or lose (I had a few times where I bet 2 will lose and it didn't! :0 Great game!

Developer

Happened to us during testing and thought it was trickier than we thought sometimes, thanks for your comment!!

Submitted(+2)

Cool idea and creepy feel! Made it to the final boss on the first time

Submitted(+2)

Really nice art and presentation. Cool game as well, maybe could have done with giving the player a bit more control over the game, but still nice. Good work!

Submitted(+1)

Neat idea and the music/art/styling all go together really well.

Took me a few tries to get the hang of the strategy, but was fun trying to suss out what possible values my opponent had and was able to make good progress even when I rolled the dreaded average values like 4. Ran into some bugs when I clicked too much or at the wrong time and the game got stuck. Would be nice to save state so I could reload and resume where I was. Enjoyed the game enough that I reloaded and played from the start again though!

Developer (1 edit) (+1)

Thanks for the comment!! Yeah, the tricky part is about what to do with those middle values in which you have to take notice of how many faces do the remaining rival dice have, that was exactly the point!! Thanks for playing (and again from the start).

Submitted(+1)

The artsyle is cool but I feel like there was something missing for the gameplay, maybe more complexity. I ended just picking the lowest number dice and bet on losing and bet on win with the higher number ones. I repeated that and just won most encounters doing that.

Submitted(+1)

Really cool vibes with the artwork and atmosphere! :D 

On the gameplay, I felt like perhaps there was a bit too much randomness and there were definitely times I wanted more agency in the decisions, for example maybe if I could be playing cards that forced my opponent into following certain rules (like they can't play an odd number that round)? Maybe also if the enemies had the same numbered dice as I did, so we were battling against the same hand? Otherwise I got the idea pretty quickly, although I noticed I never got to a situation where I played the same number die as the opponent and did the rock paper scissors thing.

Overall, great job on getting a game out! That in itself is a huge feat! :)