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FRANtick's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1303 | 3.682 | 3.682 |
| Creativity | #2106 | 3.773 | 3.773 |
| Audio | #2990 | 3.091 | 3.091 |
| Artwork | #4770 | 3.000 | 3.000 |
| Narrative | #5984 | 2.182 | 2.182 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Objects in the level trigger on specific counts in the level's countdown
(Optional) Please credit all assets you've used
SFX:
- Clock ticking: https://freesound.org/people/eqavox/sounds/683344/ (CC0)
- glass break: https://freesound.org/people/Bricklover/sounds/560768/ (CC0)
- lock: https://freesound.org/people/SpaceJoe/sounds/342713/ (CC0)
- hourglass get: https://freesound.org/people/Fugeni/sounds/416288/ (CC0)
- some sfx made with https://sfbgames.itch.io/chiptone and SFXR
GFX:
- terrain tiles: https://opengameart.org/content/basic-47-tile-autotile-template (CC0)
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Comments
Such a clever puzzle concept!
Really fun little puzzle game! I liked experimenting with different approaches, and the mix of quick gameplay and problem-solving worked well. It just ended right when I was getting into it—I’d love to see more levels.
Fantastic! Wonderful, precise timers! I still haven't been able to figure out a level (This one: https://img.itch.zone/aW1hZ2UvNDgwNjMwNy8yODgzOTM0Ny5naWY=/original/CCVBKg.gif), and would want to return. But a great idea. The first time I thought of propelling myself with the bomb to collect the timer it made me feel so smart that I truly appreciated how smart the level design itself was. Great effort!
thanks! really glad people like the puzzle design, had to sacrifice level count for it to be good.
for that level, a hopefully vague hint: the gif’s solution won’t work by design. fortunately, bombs
Super polished game, and you struck the perfect balance between puzzle and frenzy :)
My only note is that it ended too fast! Lovely game to play!
Congrats on the submission :>
I like the idea and level design was amazing! Would love to see more levels
Nice game! It was interesting how I had to try out a lot of different things to get through each level. I just feel like it ended right about when I started getting into the groove :(
Really nice little game! I think there is a lot of potential for more levels with similar mechanics
This was a really fun little game! Honestly really underrated, I would love to see more of this. It's really hard to strike a balance between fun puzzles and fast gameplay, and I think you did a pretty good job here! I think the game as a whole would definitely benefit from some more difficult or long form puzzles, but within the constraints of the jam I think this is very impressive.
I love it. The last level was pretty tricky. Amazing job. Best one I played so far.
Great little game, the puzzles were genuiely hard (and thats a good thing!) This game needs some more attention :)
Nice little game, and a cool take on countdown! Hard to time some things, but good work on the physics too! Cool game!
ACKKKK ITS SO CUTE I LOVE IT!!! Wished there were more levels though T~T
ty! Would have loved to have made more, but as Mark Brown once said:
Very nice idea! I liked the idea.
Pretty hard in general but still achievable. I enjoyed reaching the end :p
Nice game, very enjoyable, I wish there were more levels :D
Not a huge fan of plataformers and getting stuck on the second for as long time almost had me quit but i hmade it to the end. End credits box explosion was a cool reward at hte end of the tunnel.
Sfx is nicely placed and alooks the par for my expectatioms for this type of game. Whenever the levels didn't frustrate me it was enjoyable. And i did stick to the end till I cleared it.
EDIT: forgot to say, the checkpoint design is great.