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Countdown to Ragnarok's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1220 | 3.500 | 3.500 |
| Narrative | #2813 | 2.833 | 2.833 |
| Artwork | #3187 | 3.389 | 3.389 |
| Enjoyment | #3437 | 3.167 | 3.167 |
| Creativity | #5008 | 3.167 | 3.167 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
As a huge Age of Empires fan, I was really excited to find an RTS in the jam. Attempting this genre in only four days is incredibly ambitious, yet the game already feels remarkably complete—the building, unit control, and combat all come together into a proper RTS experience. I have a lot of respect for anyone brave enough to tackle an RTS during a game jam, and your team did a great job pulling it off!
Thx, it mean a lot to me ! I'm glad it makes you happy! since we learn a lot about how to make one maybe we will try to push the concept a little bit further next time (like adding a fog of war, a proper AI and a small tech tree...)
you made ths in 4 days man, great work!
Thx!
Holy shmoly a RTS for a game jam game!

My stabby horse guys got those giants real good, we made em' look more like big-bodied babies 👶
Great work!
Holy shmoly a RTS for a game jam game!

My stabby horse guys got those giants real good, we made em' look more like big-bodied babies 👶
Great work!
yes, the goal was quite a chalenge! we cut a lot of feature and I hope the core mechanics are still there.
RTS in a game jam is really hard to get even this done. I didn't know what would happen at the end though my hoard was chilling at the defeated enemy base.
true, I admit we didn't slept a lot in 4 days !
Pretty good for good for a simulator, lots of depth and the graphics look great! Good Job!
thx !
Fun, but not very challenging
thx, and true, the AI was done at the end and we miss some time...