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Yeah, I felt it on me one time, when very little count of reviewers was on my game with PC version, that's why I always try to make WebGL version and add touchpad/gamepad support to bring more different players.

Also about trailer - yours is awesome, I even left a comment on your video. I tried to make something that present my game on this jam and published it on YouTube, too. It's interesting experience, always loved to video editing, but never did this with material from my game.

And I 100% agree about how talented people on this jam, so much interesting and beautiful games. It's my first so big gamejame, and I reviewed already a lot games and happy to talk with every developer.

Also wanted to know - what do u use for editing? I use Premier Pro recently, I used After Effects long time ago, don't know if I should remember again it to bring more quality in trailers.

Also wanted to how is ur genre calls? Im talking about genre of gameplay and style of graphics (it reminds me ps1 style, but you have a lot more quality then ps1).

I think u did a great job and it also very hard as for me to do it on Unreal Engine. 

Apologies for the late reply!

I really appreciate the feedback on the trailer! I have a slight advantage here as I work with many Adobe CC software for my actual day job, including After Effects which is what I used to make the trailer. But After Effects is pretty overkill for what I made. It could have been done in much simpler software. There's a lot of choice for software nowadays for video editing/motion graphics - not just the expensive Adobe suite. Being creative and executing even the smallest of ideas is far more valuable than software knowledge in my opinion.

This is my second game jam, and whilst I really enjoyed making the game, I preferred the community of the first game jam I entered, which was much smaller. There are just too many games in this one! I see you have entered a new game jam already (and the page looks awesome)!! Huge respect, I am still worn out from this one, you will definitely go far with that attitude!

It's hard to say what genre I'd define my game as. PS1 style is a pretty good guess and I have a lot of inspiration from that era. It is all done in post processing, I was just experimenting with something that I felt fit the narrative of the game so I'm glad it got some good feedback!

Really appreciate your comments and this conversation, thank you!