I really like the early Playstation aesthetics, definitely the highlight of the experience for me!
The game experience itself is a little opaque due to making all of the player feedback diegetic. To understand what the game state is I have to break away from whatever task I'm in the middle of doing and check the boat damage, for instance. I can't say this is bad per say, it's a more of a specific design choice to get to the feeling of tension I think this game wants to evoke, but a side effect of this choice is that the game can be a little confusing.






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