Wasn't sure what I am doing, and enjoyed it tremendously :D I guess that is how a shrimp would feel if they lied on the resume and got a cook job haha. Love how chaotic it is, super enjoyable physics - at some point I was just choppin' and flippin' for pure fun.
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Shrimpatouille's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #2096 | 3.034 | 3.034 |
| Creativity | #2351 | 3.724 | 3.724 |
| Enjoyment | #2991 | 3.276 | 3.276 |
| Artwork | #5145 | 2.931 | 2.931 |
| Audio | #5334 | 2.621 | 2.621 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each time our little shrimp chef gets too close to the wok, they begin to cook. They must complete all their orders before they themselves get cooked! Their life is on a countdown.
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
pingu & moshrom
Comments
I liked the physics aspect of the game, very uncontrollable and messy.
It’s not very clear at what stage things are cooked though, also I made this mess:

A funny game, with a fun physics based cooking game. Also finally got to see the Shrimp fried Rice I keep hearing about!
omg this is so funny ghdhfhdhf
I sent the intro to my friend because I loved it so much. I really love the idea. I just wish that it had more explanation. I need a while to understand what you have to do ... what cooking grade etc.. And yeah it's a bit buggy but it made a lot of fun. I can really recommend it to everyone!
Everything being physics based made it way more chaotic and fun!
the shrimp games grow in number, loved this it was super funny and realy made me giggle hehe
Hehe I loved how chaotic the kitchen got over time! And I laughed out loud when you lightly tap something with the knife (or it falls on accident) and completely eviscerates something. Very funny.
Hahaha, this was so much fun! :D
I love the concept, the shrimp chef having to avoid being cooked is brilliant. Nice with the little cutscene in the beginning to explain the concept. The music and the graphics are so wonky and fun.
I had a strategy and a very organized approach in the beginning, but it quickly turned into mayhem (as I'm sure was intended). It was very funny when everything started to go wrong.
Review time~
Creativity
You mean to tell me a shrimp fried this rice? The countdown being tied to how fried you are wasn't super clear, but I have a good laugh when I realized.
Enjoyment
Pretty chaotic, I overchopped, over cooked and under served so many things. I will say that some of the interactions when grabbing stuff does occasionally feel sluggish or inaccurate however. The bell hitbox felt inconsistent.
Narrative
Beyond the basic joke premise there isn't too much of a story, however I tend to evaluate narrative on the question of "Has this game successfully met the narrative premise it proposed?" and it does. So full marks.
Artwork
Basic PNG assets and stock images, respectable. I would in future perhaps like to see some post processing effects sprinkled in.
Audio
There's music, and the counter, not much else in terms of sound. A small collision sound would have probably gone a long way to making this game feel complete. Despite there being a bell no sound is heard when ringing it.
Technical / UX / UI Observations
- Opening screen informational text is really small.
- The cutscene at the start should probably indicate click to go next or have a button as to avoid skipping stuff.
Concluding thoughts
Short, sweet, shrimple.
Love the way this plays! Love how stuff is a lil hard to control haha! I like the way stuff is cut up. I don't fully get how the cooking itself works (i noticed the food started getting blacker in the wok, but didn't know how to meassue it right), but it was still fun trying to figure it out!



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