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Thanks for the feedback! We actually made a conscious decision to hide Henry's health while you are away so you have to decide how long you want to risk being away. But we realize how that might not appeal to everyone.

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Yeah, then maybe just an indicator that he has low hp if you don't want to tell the exact number. Bc I kindof have no way to know how much damage is being dealt to him at once (for all i know it could be different each time)

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True, we considered having the map icon for combat being Henry's face with different levels of injured (maybe high, medium and low) but didn't have enough time.

I think tthat would be a good idea!