aaaaaa ahahahahaha
I loved this so much. I actually really enjoyed the gameplay. Also the narrative was REALLY, I mean REALLLY engrossing.
Amazing job!
Play game
💣Fuse Frenzy💣's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #779 | 3.850 | 3.850 |
| Audio | #1484 | 3.433 | 3.433 |
| Creativity | #2665 | 3.654 | 3.654 |
| Artwork | #3053 | 3.425 | 3.425 |
| Narrative | #4893 | 2.379 | 2.379 |
Ranked from 240 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
💣Fuse Frenzy💣 is an EXTREMELY fast paced game where you are defusing bombs as quickly as possible before the countdown timer reaches 0. There are only 5 levels, but each ramps up in difficulty quite significantly compared to the last, so get ready for some intense bomb defusing fun!
(Optional) Please credit all assets you've used
See description for full credits!
Comments
That was really fun! I loved the simplicity and intuitiveness – was immediately grokable and the simple but effective pressure of having the timers going made it feel important to go fast but also be careful.
The speed and implementation and nice sfx really sold the game for me, it felt good to click the buttons, get the timing right etc. I tend to be bad at these sort of timing games or other “high pressure” scenarios, but I felt like the first level did a good job to keep it in a zone that was really approachable and forgiving.
I also liked how things drove up in complexity and how the game expanded it’s challenges as it went along. It was also fun when the panels to tackle them doubled or got added. Trying to do 3 or 4 in a row on the same screen was way more satisfying than 1 at a time for some reason. Something about the context switching.
Anyways, really nice submission! Good job!
Very creative puzzle. In the later levels some modules were hard to understand (I didnt saw the discription at first). But I still dont completly get the lights module
Great Music and great puzzle pacing in level 1-3 for me. It was challenig but not to hard.
Two more things:
1. The double outline of the text was a bit irritating. Especially in the main menu.
2. I never kept track of my overall time. I once lost level 3 and was a bit confused why. Making the over all timer a bit more present could help. Maybe with a bigger progress bar at the bottom and more visual effects, when the time runs low?
Very creative puzzle. In the later levels some modules were hard to understand (I didnt saw the discription at first). But I still dont completly get the lights module
Great Music and great puzzle pacing in level 1-3 for me. It was challenig but not to hard.
Two more things:
1. The double outline of the text was a bit irritating. Especially in the main menu.
2. I never kept track of my overall time. I once lost level 3 and was a bit confused why. Making the over all timer a bit more present could help. Maybe with a bigger progress bar at the bottom and more visual effects, when the time runs low?
Nice game, and good art, the later levels were impossible for me to play.
cool game! it didn't take long for me to understand how to play and music was spot on! good job!
Love this! The battery module is a really nice touch, sort of optional to deal with if you think you can manage in the dark :P Took me a while to work out the lights module and I'm definitely going to need to get faster so I can get past level 4. So much fun though, thanks for making this :D
Really cool game! The mini games are very interesting and intuitive. Great job!
That's a fun game! Challening and addictive. Couldn't beat later levels tho xd
This is a really nice "collection" of minigame:)
it's very fun!
Fun game, I'm not good at it. There are so many minigames, and they are all easily understandable. The music and sounds fit very well, and the art is also well done. Only improvement I could think of, if you fail a module, that it doesn't just say module failure, but what you did wrong, aka what you should do on that module. So if someone doesn't understand a module, they can see it in game instead of on the itchio page.
Had fun. I think I broke all the record that were mentioned in the game page for Level 1,2,3. Nice jam submission.
I like the minigames. Although I forgot the rule sometimes, so had to re-read in teh description. This distracted a little from the experience. Nice balance of fun and pressure tho!
Pretty solid entry! Got until lvl 3 when my skill issue kicked in, got me focused pretty good, balance between pressure and the minigames are nice!
A very fun take on the theme, like you have to complete minigames before the timer runs out, is the best way to keep someone engaged.
Really fun! I found the modules to be intuitive even without instructions. Good job!






Leave a comment
Log in with itch.io to leave a comment.