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Kitchen master: Cook'em all's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #16 | 4.783 | 4.783 |
| Enjoyment | #36 | 4.425 | 4.425 |
| Creativity | #41 | 4.566 | 4.566 |
| Audio | #52 | 4.264 | 4.264 |
| Narrative | #215 | 4.075 | 4.075 |
Ranked from 106 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each kitchen tool duel is won by whoever lands nearest to zero on the countdown.
(Optional) Please credit all assets you've used
Everything is home made, except VFX and SoundDesign below
VFX:
Hyper Casual FX Vol.2 VFX_Klaus
Music & Sound Design:
Universal Sound FX
Sonniss-GameAudioBundle
Casual & Mobile Music and Sounds Pack - Vol 1
CelerisLab
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Comments
🎉 Your overall rank is #10 in GMTK Game Jam 2026! Congrats!
You can check out the full rankings here:
https://docs.google.com/spreadsheets/d/11Uo-r_CZpdNbQIQ-6rUAqRA1puL9qeDmhVOb8oPP...
Even though GMTK doesn't provide an official overall score, most teams put effort into every category. We made this ranking by averaging each game's category scores so everyone can easily compare their overall performance
Very cute game with a fun and interesting mechanic. Great job!
Amazing game. The idea of each opponent having unique abilities is awesome. I also liked the fantastic artwork and sound design.
It's master chef, but you're cooking your opponents, lol.
Cool idea, I like that every enemy had their own ability, though I would've liked to see more of some of those.
I feel the overworld is not really necessary, since it's mostly an area when you get the next chellenger. I liked especially the fight with the knives!
Here's the VOD (game is at 3:20:00)
This is actually insane!
Great humor, even better visuals, and equally strong audio.
The gameplay is simple yet so cleverly executed! It made pressing space genuinely fun.
Amazing work overall. Kudos to everyone involved!
Played at https://twitch.tv/hedge_in Part 3 @ 1:11:00 <3 Everything was super polished! Loved the gameplay and the art! Amazing Job!
We are playing an ultra-creative game, and here is some important thing to remember from the game:
- It was put in several languages, which is really great because personally I can’t help understanding the story.
- There’s a lot of 3D design, super beautiful, and super original characters, the same bubble animation for talking is great!
- The music really adds a supplementary element to the game!
- The menu is complete but above all, it’s lively and super beautiful, with all the essential features, even more!
- The theme is at the center of the game, with time and mechanics. Each monster is nice without being complex and hard to handle!
Bravo for this funny game!
a simple concept that is very well executed
i love susan boil
missed opportunity for bear grills
Oh my god!! Bear grills!! Why didn't we think about it!!
Super polished and enjoyable game! Kinda wished there were more characters to fight, but good job either way!
Speechless.... Thats amazing man.
Superb art direction and a simple yet distinctive and unique design—excellent work.
insane character design and animation,
im amazed how much you managed to do
in such a short amount of time, and I love how every kitchen device fits their ability
to me out of all of the enemies the first one felt the hardest to beat
because he was the closest to the timer
and the other enemies always had given it away trough their reaction
making the invisible timer not much of a disadvantage
regardless it's an easy 10/10 for me the ui banner animation character design etc... is mind blowing
awesome! art is superb and gameplay is fun
cool game, i loved the charaters design and the art !!
A fun idea brought to the next level by the modifiers and the quality of the final product (having multiple languages is a big flex in a jam!), great work!
The translation was indeed overkill... But I strangely wanted to do it :D
A cool and interesting idea; the 3D models are really good, and the gameplay is a bit similar to our game.
Everything is perfect!
Fun, I like that you could either use the timer or use the visual of the challenger to determine when to click to beat them. The art looks amazing. It'd be cool if there was abilities I could use as the player against the challenger since the challenger had abilities. Overall really awesome, good job!
It was a Amazing game idk even how did yall make it in a short time