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I think this game has potential. That said, it reminds me of a few other games I've played in this jam with a similar visual style and core idea.

What I do like is the chain-kill concept and the focus on getting higher scores. However, I couldn't really figure out how to consistently trigger chain kills, so that part didn't feel very satisfying to me.

With some extra polish and a few gameplay improvements, I think this could turn into a really fun and satisfying game. Good luck with the project!