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(+1)

Crazy for a game made for a jam! The artstyle is nice and I personally like it, the gameplay feels good, there's actual difficulty in some levels, there's audio, options, a reset button, level select, souls with different stats and abilities and even leaderboards! I'm pleasantly surprised by how well done this is, VERY solid game! 

I think the only bug I found was ONE red soul inside the ground in a level (I think it's level 6). 

Other than that, I just sort of wish there was a bit more light in some levels because the darkness can make some a biiit unclear (like level 8). And also from 8 onwards I noticed sometimes even though your cursor displays that purple-y color that suggests you can swap with the soul you are looking at, sometimes you actually can't due to collisions (not sure if it's intended). The last thing is just a nitpick but it feels like the final 2 levels are sort of just thrown there pretty quickly, but that's JUST because the level design is really nicely done everywhere else and taught and expanded on the mechanics nicely!

(+2)

Thank you so much!

We haven't noticed the stuck soul in the ground yet but thank you for letting us know.
You're the first to point out the issue with the crosshair! We've noticed it too, and unfortunately there is a small bug that can make that reticle not so accurately represent that you can hit your target :(

(+1)

Here you go, the level 6 soul in the ground!