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A jam submission

Don´t sink twice!View game page

Dual focus rhythm game about escaping the underworld.
Submitted by Brickless, Kokuro, HappaNyanko — 2 hours, 20 minutes before the deadline
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Don´t sink twice!'s itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#30102.7782.778
Artwork#31873.3893.389
Audio#47992.7222.722
Creativity#52953.1113.111
Enjoyment#72722.3892.389

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The time you have left to escape the underworld is steadily counting down, you race against time to escape buying extra second by following the rhythm.

(Optional) Please credit all assets you've used
Programming: Brickless
Art: Kokuro and HappaNyanko
Background Music: Kenney
Sound Effects: Kenney and Kokuro
Fonts: Kenney

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Comments

Submitted(+1)

This is a really great game! I really like how much multitasking is emphasized in this! My only greivance is that it was hard for me to tell if I was doing the swimming well or poorly, as it seemed like sometimes despite my best efforts the swimmer would make no progress. Despite that, this is still a really creative and fun game! Great work!

Developer(+1)

You might be touching a wall. When the swimmer is touching a wall they can not drift down but they also can't swim up so all they do is float until struck by an undead.

Alternatively you might be clicking too often, as trying to spam will result in a penalty that slows you down.

Thank you for playing, I'm glad you liked it.

Submitted(+1)

Very very cool art! But when i was concentrating on the left side of the screen to do the up down left right, i couldnt see what is happening on the right side  of the screen HAHAHA. intense.

Developer

Yes it's quite intense, the idea was exactly that, to pull your attention from one side to the other constantly.

Our artists tried to invoke an old school Earthworm Jim style. Thank you for playing!

Submitted (2 edits)

The game was a bit difficult for me. Maybe having an input mapping like ASJK would make it easier to hit the notes right. But I can't lie, this is a good game! To simulate the ASJK layout, I actually played using A, W, Down Arrow, and Right Arrow. The idea isn't entirely original since there are other games like Friday Night Funkin', but it's still cool!
By the way, if you have some free time, I'd love for you to playtest my game as well and let me know what you think!

P.S.: I changed my mind about this anwer (read the replies) — how silly of me!

Developer(+1)

Personally I haven't played Friday Night Funkin but it is a part of the genre of rhythm games we were aiming for.

I am quite surprised about your choice of buttons as this game requires the mouse. How did you deal with the swimming (right side) of the game?

Submitted(+1)

WOW, I actually just realized this right now, my mind is completely blown! My mouse was resting far to the left, so my swimmer got stuck on the left wall. I honestly thought the gameplay was just about hitting the arrows correctly! Since I wasn't getting killed by the zombie hands or the falling enemies, I assumed I was playing perfectly and I didn't even pay attention to the right side, lol. Silly me! I'm going to give it another go and play it properly this time!

Submitted (1 edit) (+1)

WOOOWW, I am the silliest playtester ever! Sorry for that! The game is great! It's difficult, but I managed to beat it! Forget all I have said, this game has a really original idea! Great game!

Developer

I’m glad to hear you liked it, even more happy to hear you beat it!

Submitted(+1)

Incredibly difficult, would be easier if the arrow minigame was in sync with the swimming and perhaps finding a way to put the UI closer together so it's possible to keep track of your position while doing the arrows maybe?

Potentially some kind of communication device on Hydna that relays arrows to them (maybe making it closer to a quick time event so that it's easier if you look at the other screen but it's possible to manage talking and swimming at the same time)

Developer

Thanks for the suggestions!

The goal was to have the player dart from one side to the other with their eyes quickly but it turned out overwhelming for most. Bringing the information closer together might just be the solution.

Submitted(+1)

insanely hard. but cool idea.

Developer

Thank you for trying! Gonna add difficulty options after the jam :)

Submitted(+1)

Nice idea, but kinda too hard for me. 😜

I'm not sure If I was doing the swimming part right. It didn't seem like anything was happening?

I understand the arrows part... I just couldn't really do that left-handed.  🤣 🤣

Developer(+1)

You can try out the swimming in the tutorial! It's basically just slowly alternating between left and right click with the swimmers arm showing you what button you pressed last.

You can use the walls to rest and concentrate on the left side to regain some time but you can't swim up while doing so.

Happy you gave it a try :)

Submitted (1 edit) (+1)

I have the feeling the music shoud have the protagonist because it's a rythm game, make it more relevant. The controls are difficult, but maybe just for me. Anyway, good job!

Developer(+1)

That's a good point! Making custom music was sadly outside our expertise.

Thank you for playing

Submitted(+2)

This is basically the video game equivalent of trying to pat your head and rub your belly at the same time, haha. Very creative game and the cartoony background art is charming. Unfortunately, I'm not too good at rhythm games and this is basically two rhythm game in one.

I think it would help if the game was easier at first to ease the player into the mechanics. Like at first the swimmer has less enemies to dodge and the arrow clicking has single inputs, but then more enemies and double inputs could come in later. I found it hard to get into a rhythm because it was too hard at first.

Overall, nice job and creative idea!

Developer(+1)

In hindsight a difficulty selection should have been higher priority.

Thank you for the feedback! and your kind words!

(+1)

按下按键时机难以判断,也没有反馈帮助确认。添加一条明确的判定线或者在正确按下按键时增加一些音效会有一些帮助。另外,既然四个按键在游戏中放置在一排,那对应的按键也可以同样设置,否则在视觉上和操作上会产生一点冲突。

Developer

Hey, thank you for playing and thank you for your feedback!

If the translation is correct then you are right there needs to be an explanation where a perfect hit is.

A perfect hit is when the arrows that fall and the arrows on the tiles overlap. A perfect hit makes a sharp "ping" sound while normal/bad hits make a dull sound. The type of hit and corresponding color is also displayed for a brief moment when you hit the arrow.

I should have made that more obvious since those small details are hard to notice while playing.

Submitted(+1)

I'm afraid I won't be able to escape. I'm not sure I understood the mechanics. And even if I did, I wouldn't be able to pull it off :(

So, no one is escaping anywhere.

Still, the art and music are fun.

Developer

Have you tried the tutorial? You can practise the individual parts there before jumping into the combined challenge.

Submitted (1 edit) (+1)

Yes, but I'm really bad at rhythm games and haven't fully grasped the swimming mechanics. I might try to get back into the game again a little later.

Developer(+1)

Ah, yes the game is quite hard for people that aren't used to rhythm games.

To effectively swim you need to alternate left and right click in sync with the beat. It heavily punishes mashing buttons, while the argument part on the left is much more forgiving on the timing.

Submitted(+1)

I read through the tutorial twice and I just don't understand how to do the swimming mechanic so I keep dying immediately in the base game

Developer (1 edit)

The swimming part of the tutorial is interactive, you can practise swimming until you get the hang of it.

You need to click left then right click rhythmically to the beat. Don't button mash and don't mix up your clicks.

The swimmers arm shows you which side you clicked on the last beat and you should click the other side once, then wait for the next beat.

Sorry for the confusion.