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I really liked how you used the game jam’s theme in this game, especially when the timer breaks. That’s when I realized you can intentionally take advantage of it by acting faster at the cost of dealing less damage or healing less. It means you’ll have to repeat those actions more often, but in some situations that’s all you need.

I think breaking the timer was a great way to naturally introduce this mechanic and make the player discover it on their own. It’s a clever idea, and it was executed really well.

Well done!

(+1)

Thank you very much, I'm happy you enjoyed the game :)