Really great sprite work, and overall nice art style! The lights on the potions and fire really bring out the art in a beautiful way, that sorta reminded me of Celeste. The movement was a little bit clunky, and I wasn’t able to finish the game, but I think you guys did an awesome job.
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Transylmania's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #530 | 4.241 | 4.241 |
| Narrative | #2131 | 3.000 | 3.000 |
| Creativity | #2663 | 3.655 | 3.655 |
| Audio | #2932 | 3.103 | 3.103 |
| Enjoyment | #2991 | 3.276 | 3.276 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The count must get down from his castle, while a counter is counting down
(Optional) Please credit all assets you've used
see description for full credits
Comments
You have some really nice sprite work here! I love the shadow transformation!
This was actually a lot of fun. The theme is on point and the game is proper challenging. I was unable to last the full time limit no matter how many times I tried but I had fun each run anyway.
Love the vampire count theme. The controls feel great, I love shadow mode! Super duper hard though
Very polished and very topical! Creative!
Insane level of polish for procedural generation and 2 days time. extremely hard thought
Very nice idea, had a bit of trouble with the controls but good stuff anyways !
Absolutely lovely game, think it is a very creative concept and it was so very fun to do (and cute pixel art!)! It is quite a difficult game and I only got it down to 3 minutes left still after a bunch of tries, but might try it again later to see if I can beat it!
great pixel art, very challenging game, only feels like the music doesn’t fit the games vibe
Interesting game though i must say pretty hard and challenging, its super polished and i liked the mechanic of the "spirit jump" its really cool and well though, my only concern besides the difficulty level being super hard is that the player felt too floaty and barely gravity was pulling him down which makes the gameplay less fast paced and make it way harder to control the player but overall great game.
Gorgeous game, with some great sounds and music to go with it, a treat for the senses. The fire effects in particular were quite mesmerising. I liked the differences in the forms, with Dracula being much snappier but slower, and the shadow being much faster but with more momentum, making turns slower. There's quite a nice variance in level designs here too, but identical segments could reappear too soon, which was sometimes repetitive. This is a great submission! The sun is a deadly laser.
I really like how the games tells a story of what is happening without a single word. Very creative story telling :)
Managed to reach the end of the timer and beat the game. I thought it was pretty fun and the gameplay's simple but fun though if I had to give some criticisms, it would be that some of the generated areas would be encountered in a row which did make it feel repetitive at times. I do think this can be resolved by designing more areas or maybe even lowering the countdown to maybe about 3 minutes or less so that it feels less repetitive going through the same rooms. Other than those, pretty solid game.






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