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Count 'em DOWN's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #269 | 4.455 | 4.455 |
| Audio | #949 | 3.591 | 3.591 |
| Narrative | #1001 | 3.455 | 3.455 |
| Enjoyment | #1639 | 3.591 | 3.591 |
| Creativity | #1896 | 3.818 | 3.818 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You count each of your takedowns to earn more rewards.
(Optional) Please credit all assets you've used
See description for full credits, there's also a credits button ingame.
(Optional) What would you like to be called if GMTK features your game?
kem
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Comments
i like the art and the sounds, really well done. the bullet is a little short for me but still quite good game overall!
thanks, you got a point with the range tho, i made it a lil too short since there's range upgrades in the shop
Fun game and really unique mechanic, so much style. I do wish the levels were shorter and instead there were just more of them rather than lots of waves, and the bullet range could be frustrating, for the longest time I thought they were hitting an invisible collider
ty :) you're right with "more of enemies rather than lots of waves" thing, the game gets a little repetetive at some point, i could work on more creative and crowded waves. and i also could make a different effect for when the bullets disappear instead of reusing the "on hit" effect. thanks again.
creativity: really good idea, a creative way to look at the theme, however the theme is "countdown" not "count" 😅 still really good.
enjoyment: really fun to play, with the upgrades and abilities. very good.
narrative: I like the dialogue, even though it's not a narrative game.
artwork: the best so far. the characters, the cards, the enemies, background, everything looked good.
audio: nice, even though it was taken from Cuphead 😅
overall: best game I played so far, good artwork and gameplay, the fact that you made it in 3 days is amazing
thanks a lot :D i approached the theme like "count your kills" since down also has a meaning that way
Love the looks and sounds, but I couldn't get into the game when certain things got annoying, like a lack of a crosshair making it hard to know where my mouse is (even just a custom cursor would have helped with visibility). Overall you did well, but I didn't necessarily enjoy it as much as I wanted to
thanks, i actually added a crosshair at one point but for some reason i didnt like it and decided to remove it entirely, idk why id do that
From a purely visual standpoint, the game is really impressive. It looks really polished and complete. Kudos—especially considering how little time you had.
ty :)
I feel bad for the dancing aliens ;-;
dw they be chill
Loved the art style <3
Pixelart looks great, all the visuals were really polished, main character's animations are very well done.
Your game is really cool, and the gimmick of getting money based on counting enemies was really well done.
Quite a good game, and I loved the soundtrack (Turnip Boy!)
thankss :))))
The art style is so polished! Controlling the main character feels great as well, awesome work!
thank youu, your game is so cool as well
you really got me pulling out my fingers lol! great game, reminds me of cuphead a lot (in a good way) it's very challenging. i ended up dying a lot just trying to count how many enemies were on screen at once lmao. also, the art is SOOO SOO CUTEEE! very good game i like it
thanks a lot :)
Super cute artwork and the music really fits well! Creative mechanic with needing to count enemies to get money!
thx :))
Dude this feels like one of those flash games I was addicted to as a kid! I love it! Great job. Also BRCP... respect.
Thanks :) i love brcp