Poor humans! You did a good job with their zap sprite, haha. Like someone else mentioned, I'd like to see a third factor in this, something else you have to watch out for. Maybe some humans (a different sprite) want to help water the land? Maybe the bad guys are sluggish in higher temps, but faster when it starts to cool off? Cute submission though, I liked the art!
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Thanks for the feedback! I actually don’t remember if it was in the build I was able to publish for the Jam, but I did add (or at least intended to, if it’s not in this build) an effect where shocking people increases temperature, so there’s a bit of give-and-take management where you have to decide if it’s worth it to kill every spawn or just try to rain as much as possible. I definitely have plans to add more enemy types and precipitation types in some post-Jam updates tho!