I see, about the feeling of the hitbox being precise is because I really didn’t design this game to be a bullet hell haha, for that reason the hitbox of the character is big like a normal game
Though, from what I see in the comments, I think I should rethink my definition of bullet hell, for me this is just a hard platformer or an endurance game :)
I didn’t want to make another bullet hell because my last 2 jam entries were a bullet hell (a shmup and a roguelite) and there the hitbox is actually small with a lot of bullets, but I added a few of those in this game to have a little of variety and color
Good to see you like stage related stuff, I also like that haha. I’m happy you liked the art and thanks for your comment and playing my game! ^^
(PD: Thanks to this comment, I learned the word “lest”, it’s the 1st time I read it in my life xD)