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I liked the basic premise of this one; Mastermind but with more interesting hints. I feel like there's some knobs to tweak to make this one a bit easier to solve within the limit (that's a lot of symbols to eliminate!). The theme is also fun.

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Agreed! More Intel, tweaking the costs, that sort of thing could all help. My initial aim during Scoping was to have a game that would be 60%-ish to lose and 40 to win, but as I kept going, I figured people would just not want to play it over again etc. But because it was the core design, I'm pretty sure that shows! 

Thanks for the feedback! appreicate it!