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A jam submission

Dawn on the BloodmoorView game page

Make a dark pact at your sanctum to exchange your limited time for greater power in this GMTK 2026 jam entry.
Submitted by Ben Mehlos, Kbda, Griffinado — 2 hours, 34 minutes before the deadline
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Dawn on the Bloodmoor's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#10054.0384.038
Enjoyment#23303.4233.423
Audio#25073.1923.192
Narrative#36962.6152.615
Creativity#47463.2313.231

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A literal timer counts down as you descend through the floors, but the timer is also your currency for purchasing upgrades, decreasing with every enhancement

(Optional) Please credit all assets you've used
All assets created during the jam by our team. See description for full credits.

(Optional) What would you like to be called if GMTK features your game?
Team Special Lemons

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted(+1)

Nice fountain BOOBA! Actually quiet good concept with really cool art, but for me is difficult to play cause of really strict timer after lvl 2, when you start with 10 seconds, you go to room, break all vases and 0 timer drop, and after that you die really fast, cause even with dash and pumped speed it's not enough. Maybe i play wrong somehow? Anyway it's quiet enjoyable, cause i try at least 10 times to beat game. GL!

Developer(+1)

The upgrade system allows you to sacrifice time for upgrades. If you have less upgrades, you will have more time. I usually try to keep my time at around 20 seconds each level. Hope that helps, thanks for commenting!

Submitted(+1)

Man that art style is phenomenal! All the animations and in-game sprites were so clean and well-done that I couldn't fathom doing something like this during a gamejam! I also really enjoyed the take on the countdown being a timer until day-time, overall, this game was really unique and well-done.

Submitted(+1)

Man that art style is phenomenal! All the animations and in-game sprites were so clean and well-done that I couldn't fathom doing something like this during a gamejam! I also really enjoyed the take on the countdown being a timer until day-time, overall, this game was really unique and well-done.

Submitted(+1)

First off, fantastic presentation, one of the strongest I've seen this jam. Having to choose between how long you can survive and what your upgrades you'll have for each floor is a fun, tough balancing act, well done! Also love the not-Belmont enemy lol

Submitted(+1)

Really good concept and fantastic art and sound. Great work fellow Vampire jammers! ;)

Submitted(+1)

The artwork in this game is absolutely phenominal! …and that statue… (ˉ﹃ˉ) The attacking enemies could do with some slight knockback so you dont have that sliding feeling. The UI is gorgeous! Great job!

Submitted(+1)

Sick game, love the balance between wanting to get every upgrade you can while still being able to get through the next level, also super cool that all your assets were made in-house!

Submitted(+1)

Art is awesome, gameplay feels meaty and overall lots of fun! And as always the vampire theme gets a +1 from me.

Submitted(+1)

Fellow vampire enjoyer I see! Great game, art is absolutely fitting for the vibe and great, music aswell and the idea is very original. the monster on the second level is actually very creepy, fits the vibe and liked it alot. Great game!

Submitted(+1)

Wow, the stake monster is sick as hell. The vibes of this game are immaculate, great job on the art! And going the extra mile on the upgrade UI was definitely worth it, it makes the game feel polished and greatly contributes to its sense of identity.

I also love that I got to have a bat, then my bat got a hat, and also its own bat. You're right: I really am just here for the bat.

Submitted

Amazing pixel art. Great job!

Submitted(+1)

Ok that stake monster is such a cool design I think you did a real good job overall with all of the sprites. I think some more satisfying feedback with attacking would take this a long way too!

Submitted(+1)

The art is really good and the gameplay is really polished!

Submitted(+2)

Really good game. It's a simple concept, but with really good execution. The art, combined with the subtle music and the ticking of the clock, adds a lot to the experience.

the art was good-

Submitted(+1)

Awesome gameplay loop! I loved the sheer amount of upgrades available. My only gripe is that there's not much feedback on the player's attack - combat was not my favorite part. Shoutouts to the titty statue for always saving me at 0 seconds left :P

Submitted(+1)

Really cool gameplay idea, it took me a bit to realize I could actually upgrade between floors but then the gameplay loop totally clicked. I liked the risk/reward of upgrading with your countdown time, very creative! Great art too, love the monster designs!

Submitted(+1)

Great job and nice game! I rated your game. nice graphics!!

Submitted(+1)

Wow I really like the artstyle especially for the menus!

Submitted(+1)

Very well made game! I absolutely loved the art style, and that stake monster, whoo, he'd make a good DnD monster, I tell ya. Felt very polished as other comments have said, this is a game I'd be interested in if I saw the art style and concept on Steam. I originally thought that the beat of the music was in sync with the countdown clock, and maybe it started that way, but it definitely went off beat a bit later. Would have been amazing if it WAS on timer beat, because I thought it was really cool when that's what I thought was happening. Great job! 

Developer(+1)

Thanks! The music is in time with your hearts beating.

Viewing comments 22 to 3 of 22 · Next page · Last page