The game's really atmospheric and i liked the lore crumbs of Lebnanon and Beirut scattered around (is the gas planet referencing the 2020 Beirut explosion?). I also liked how the game made you think if the protagonist was suicidal? Was he influence by whatever's hidden behind the cockpit door? I did expect a bit more interactivity though, the observation deck was nice and looking at things like the painting, so if more things were scattered around or were able to be examined it could've made a stronger narrative gameplay. good game!
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Thanks! I really wanted to add more interactivity but didn't manage to do it in time unfortunately. And regarding Beirut, it's actually a real gas giant planet named after it (along with Phoenicia, but the others are fictional). And you're the first to pickup on the protagonist's thoughts, but there's more to it if you make some connections between the other narrative parts. Thank you for the comment!