Play game
Launch Control's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1431 | 3.881 | 3.881 |
| Creativity | #1597 | 3.881 | 3.881 |
| Audio | #2412 | 3.214 | 3.214 |
| Enjoyment | #3736 | 3.119 | 3.119 |
| Narrative | #4970 | 2.357 | 2.357 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as as launch controller managing rockets on automatic launch countdowns. Post your high score in the comments!
(Optional) Please credit all assets you've used
SFX: Kenney — UI Audio & Sci-Fi Sounds (CC0)
Font: Press Start 2P by Cody Boisclair / Zone 99 (SIL Open Font License 1.1)
Toxigenesis Bold by Ray Larabie / Typodermic Fonts
Links are in the game in the description
Leave a comment
Log in with itch.io to leave a comment.






Comments
Very nice art and good sound design.
I liked the idea and frantic gameplay, but maybe a quick introduction phase with just one rocket would have been nice to ease into the full 3 rocket mode.
I really liked the difficulty level involved in adjusting the countdown; I think it’s a wonderful and highly innovative idea.
My high score is pretty bad (it might need a slightly gentler difficulty curve?) but the concept is great and the art is absolutely gorgeous, congratulations!
Cool idea. I don't have the reflexes to make it to a good high score. Enjoyed trying though :D
Insanely cool idea! I love how you incorporated such a detailed art style, especially as a solo dev! I'm sure that must've taken you a really long time to finish - amazing job! Some mechanic ideas I had in mind can include upgrades for how long you can press the button for, how fast the repair robot goes, and how slow the storms stay there. Maybe you can add more things for players to keep track of, like invaders trying to hijack the rocket and blow up another rocket, or maybe a shield where you have to deflect lightning from the storms? Either way, phenomenal job with the game! Good luck the rest of your jam and thank you SO MUCH for checking out my game! :D
Thanks you for the feedback! I can't take the credit fully myself, my brother did a lot of the pixel art, but I handled all the programming as well as composing the soundtrack! I like your ideas for upgrades, definitely wanted to add some but just ran out of time at the end of the jam. Managing my time and trying to get everything in before the deadline was really tricky!
Yeah I was scared about scoping everything too, and you managed to do that flawlessly! Bravo! Hope you enter next year - you have the chops to do it again for sure!
Got 18 at record, really difficult with PRESSING and waiting, while rocket not fly. I think click and timer for wait will be more useful and comfortable for player. Nice visual and idea! GL!
I only managed to get a high score of 6 😅I wish the buttons under the rockets were larger as I found myself losing because I missed the buttons quite often. This was a fun take on the theme! Well done.
Thanks for your feedback! Definitely wish I had made the hold buttons a bit bigger so they'd be easier to click. I'm happy you liked it!
Really really interesting take on the theme! I always say that complexity arising from simple mechanics is a great indicator of a good game, so well done! The art and the sounds also work really well, I liked it a lot!
It would be interesting to expand the idea with multiple rockets with different timers! It reminded me a bit of a minigame from Rhythm Heaven for the Wii, I don't know if you're familiar with it :)
Thank you for the feedback! I was going for a very simple concept with complexity emerging from managing the 3 different rockets so I'm happy you noticed that! Definitely wanted to expand to different types of rockets, just ran out of time at the end of the jam.
I've heard of Rhythm Heaven but haven't played it, I am a big fan of rhythm games though (I've played way too much Osu).
A fellow Osu enjoyer!!
You HAVE to try Rhythm Heaven they're so fun! If you have a Switch, the last one it's really good, otherwise I'm sure you can still find a way to play them ;)
A really clever concept, also the art is awesome! The sense of urgency is perfectly dialed and the mechanic, like others said, is simple yet tough to master!
I've got 11 to the best I could. Simple gameplay but hard to master! Maybe a little tutorial or maybe a slower rhythm could make the game more accessible when you discover it. But I think it's a genious idea! Great work!
Nice little idea and fun to play :-)
I got 18 on my first run, I'm curious how other people did. It's weirdly hard for how simple it is.
Thanks for the feedback! I was aiming for simple mechanics but emergent complexity from having 3 ships so I'm happy you noticed that. Right now I've got a high score of 33, but 18 is really good for a first run!