Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Borrowed TimeView game page

You can't stop the countdown. You can only swap it. Help your courier to the exit!
Submitted by justKy1e — 1 hour, 7 minutes before the deadline
Add to collection

Play game

Borrowed Time's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#5713.9413.941
Creativity#6374.1574.157
Audio#12893.4903.490
Artwork#28243.4713.471
Narrative#30722.7652.765

Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Most countdown games make you race a timer. In Borrowed Time, the countdowns are the puzzle pieces.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 40 to 21 of 40 · Next page · Last page
Submitted

Really nice concept and it perfectly fits the theme. The game play is really smooth and feelings of solving those puzzles are amazing. The SFXs and music are chill and those are amazing. Great work!

Submitted

A nice little puzzle game to chill to, really can't go wrong with this one. The presentation is really polished and the gameplay is fun!

Submitted

Very clever puzzle game. Very clean visuals, congratulations! 

Submitted

Interesting mechanics with clever level design, I like it! 

Cleared it with 43 total swaps.

Submitted

The idea of swapping timers is clever, and used well in the different levels. I would love to see more difficult levels and other twists to the idea that place more restriction on the player. I feel like there's still a lot of room to grow, which is a great thing. Things like a counter that resets instead of disappearing, more ways to stop one player to desynchronize both, bombs with other shapes than a circle...

By the way I really enjoyed the way you used the two characters at once, and used their physical closeness for the level design instead of them being completely separated, especially during the level with the bomb you have to time well between the two. Though sometimes it was hard to know in advance which character would start walking when, and to anticipate their movement speed and offset from each other.

The feedbacks are the audio are really cool too, and the tutorials and level texts are well done to explain mechanics or give hints without being too distracting.

Well done!

Submitted

The main mechanic was really unique and the levels were fun! The game felt very polished overall! 

Submitted

Cool mechanic align with the puzzle solving. Nice one :)

Submitted

Fun puzzle game, the graphics were nice and top game design :)

Developer

Thank you for your kind words!

Submitted

Nice, well done puzzle game. I am curious how the game would play without the main T Minus timer. I never had a puzzle where it hit zero. Still, great job. This was very creative and fun to play 

Developer

It still probably will play around the same! The T Minus timer was implemented for consideration of some other stuff I wanted to add, but eventually got thrown in to the ditched ideas pile, so it's just there! I hope you still enjoyed the game :)

Submitted

Amazing spin on the countdown constraint! 

You built on it in such an interesting way. It was a blast playing it! 

I just feel like it's missing a story behind it, not something big or anything, but maybe some kind of Portal vibe? 

To give us a purpose to go from one level to another.

But great proposition and perfectly done!

Developer

Yes! That does sound good :) Your game's story was very well mixed in btw. Thanks for the feedback, glad you still had a blast!

Submitted

Nice puzzles game!

It felt really polished and fun.

My only feedback is that some of the levels felt like they thought the player the same thing, so I would prefer to have less puzzles and instead do more challenging stuff with the current mechanics. 

But the game itself is really good, simple, does the job.

Really nice entry! Well done :D

Developer(+1)

Hi! Thanks for giving me feedback :) I'm sorry I didn't really understand what you mean, can you elaborate?

Submitted

Oh I just meant that, some of the levels feels the same. Like they don't teach you anything new.

For a gamejam game, I would rather have less puzzles but with more unique design choices. 

The puzzles themsellf were good, but its just a suggestion :D

Submitted

This is an almost perfect entry! Fits the theme, simple to grasp, juicy, clean presentation (Shapes, right?), unique idea...

Only improvement I can think of is to let people explore all the levels. I got to a later stage that I couldn't easily solve, and would have loved to be able to skip forwards.

Still, absolutely top notch. Congratulations!

Developer(+1)

Yes that would have been a great idea! Didn't consider it whilst making the game :(. Glad you enjoyed the levels you were able to explore!

Submitted

Very creative and unique puzzles.  Loved them. Well done.

Developer

Tysm for playing :)

Submitted

really good game. I like how you use the theme in a simple way Great Submission

Developer

Thanks :)!!

Submitted

Fun, chill vibes all around! This was a creative take on the theme, and I thought the slowing down time mechanic as you swap timers was a good addition! Great work!

Developer

Thank you for your comments! I loved how you encorporated timers in each object as well :) I'm glad you found my game creative and fun! 

Submitted

Very cute use of the theme (it's always good to see the countdown used as a mechanic and not simply a time limit). I like the playfulness of the puzzles: some countdowns are helpful, others not, and some can be reused throughout the puzzles.

One feedback I would give is that it's a bit presumptive (condescending even?) to show the hint for the level on screen at all times. I want to figure it out myself first. Props for coming up with a hint on each puzzle, but let me ask for it.

Also it would be good if the puzzles were "tighter". Many of them can be solved by swapping haphazardly and not having to come up with a solid solution. In particular, most puzzles have redundant counters that you don't need to use at all (which means you can take your pick of any counters) - it would feel neater if every counter was either needed, or was an obstacle to be avoided (i.e. it should be the case that removing any counter from a puzzle would make it impossible, or make it trivial).

Developer(+1)

Thank you for your comprehensive feedback.

The hint is meant to be kinda like those video game loading screen tips? It's not supposed to be super useful, but ig guide the player through the gameplay. Good to keep note of that though.

- and yes, I try to design levels where one counter has multiple uses and I wanted a sort of thing where some counters can only be swapped with another group of counters and another counter can be swapped with a different group by encorporating counters of different colors to try to make the game more challenging. Didn't have enough time in the end and ultimately wasn't able to balance a lot of the levels and make them exactly to how I envisioned it.

Your comments are very helpful and meaningful. Thankyou for taking your time to play my game and leave feedback! I hope that, overlooking these areas to improve upon, you still enjoyed the game overall and had a fun time completing the puzzle :)

Submitted(+1)

Absolutely! It was very solid, I just want to give constructive feedback when I see it could be helpful.

Submitted

Love the game idea! It's a nice puzzle game and kept me entertained for a good while. I think the game is well designed and does a great job! 

Developer(+1)

It's great to know that you liked it! From what the comments have been saying, my game seems to have a great retention rate so I'm glad that I can keep you guys entertained for a while :) I really liked playing your game too!

Submitted

Interesting mechanics, and the levels are well designed.

The game is also very well polished overall. Good work!

Developer

Thank you for the feed back! Glad you enjoyed it :)

Submitted

Really creative and fun puzzle game! Definitely expand on this and pop it out on mobile or steam for a dollar or so and im sure youll get plenty of sales. Great work and impressive visuals for so little time!

Developer

Thank you! I have gotten more than one comment suggesting me to put it on mobile or steam for real by now. I'll seriously consider it! Maybe you guys will see it in a while :D. I'll try to give out free copies to everyone who supported me down here if I do ;)

Submitted

Such a well-designed game, especially the levels. The art is super simple, but the colors are greatly picked.

The game started out very easy, but became challenging as soon as more 'workers' and more mechanics were introduced. As a whole, a great entry, congrats! :)

Developer(+1)

Thank you for your feedback! I'm glad that you enjoyed the overall gameplay :) I had a really fun time playing your game too! Appreciate the comments about my art style :)

Viewing comments 40 to 21 of 40 · Next page · Last page