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Farewell, Tomorrow!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #235 | 4.059 | 4.059 |
| Creativity | #318 | 4.294 | 4.294 |
| Artwork | #1421 | 3.882 | 3.882 |
| Enjoyment | #1645 | 3.588 | 3.588 |
| Audio | #2069 | 3.294 | 3.294 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The concept of count down is fulfilled narratively as the player enters a new level with each ticking second that loom around her immanent death. There are also rhythm additions in the story and gameplay that emulate counting down before player decisions. Time is always ticking in your mind, and you have to do your best to find out what happens before it runs out!
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Comments
This is so tough
WAHOO
Pretty tough puzzles, but once I started paying attention to the countdown (who would have guessed), it became a bit easier to solve. Though I still pretty quickly killed my parents
Super cool narrative that ties really well with the theme in a unique way. The permadeath mechanic really adds weight to it. The art, sound and level design are all done really well!
veeery interesting puzzle model, kinda complicated to understand at a first glance, but very interesting idea
Man… I feel weird now. Still, the concept was cool. The puzzles were challenging. The theme was combined with a good story.
Are all the puzzles possible if you let a shadow die or should I have replayed every level until I could save all shadows? I felt stuck but idk if it's because I'm bad or I did not try to save a shadow. I'm conflicted about the idea of losing something you need for a puzzle later. Maybe it has narrative relevance tho, I couldn't make it to the end but I wish I had, for the story.
The puzzles should be possible still, as the loss of a character does have narrative relevance (as it determines the ending) so it’s accounted for in design. Thanks for playing, sorry you couldn’t reach the end.
Ah so it's a skill issue. In that case, I feel like it's a cool concept to have puzzle with different solutions based on your previous choices.
I like the story of the game. It took a while to click, and the second level seemed like it should be the first
Super interesting concept, to have this perma-death mechanic along with with a puzzle game. For me it was pretty tricky at first, but at around the fourth level I got a grip on it. Also, the music and especially the art style is just awesome.