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Tempfall's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #5592 | 2.719 | 3.100 |
| Creativity | #8040 | 2.456 | 2.800 |
| Artwork | #8553 | 2.105 | 2.400 |
| Audio | #9826 | 1.316 | 1.500 |
| Narrative | #10139 | 1.228 | 1.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In my game, you need to reach the finish before the countdown and remaining attempts run out — this ties right into the Countdown theme.
(Optional) Please credit all assets you've used
All assets, except Godot's default built-in effects, were created by my art partner.
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Comments
Nicely executed, the movement felt a little weird but the level design was great. The reveal-as-you-go shadows made searching for the exit much more entertaining!
I liked it, I didn't find it confusing at all to be honest as everything is indicated. The game mechanics work nicely. I wish it was a bit more polished with some sound and visual effects, particles, you name it.
I enjoyed the fog of war effect, it caught me off guard the first time and it felt fresh, but the second time I felt it wasn't as enjoyable as it involves a lot of trial and error.
Nice little game that works well, keep it up!
I think this would be a great game with better graphics and maybe clearer level design. I enjoyed it!
This is great!
This game felt confusing to play. There’s no clear indication of where the goal is, and I can’t seem to win a level after trying out the first 2 despite multiple attempts. I’m not sure if I missed the goal, or it wasn’t there.
The art is also unfortunately quite bland and there are no music or SFX.
The movements are pretty smooth though, and it can be quite satisfying.
I’m truly sorry for the poor experience caused by my limited development skills and lackluster art assets. The game does have an end point: a pink zone. When your character reaches it, a screen prompt will pop up to notify you that you’ve cleared the level.