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CyprienEL

45
Posts
14
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6
Following
A member registered Aug 18, 2017 · View creator page →

Creator of

Recent community posts

Thank you for your comment! Yeah there is an issue with the html export sadly, things we noticed after the deadline expired :( 

For the negative loyalty, it's actually because we  calculate money lost/60 but then when you gain money, you've got a negative money lost so the sign carries to the loyalty earned 😅 It was very easy to fix, but itch was pretty unstable when we submitted the game and we deemed the issue not critical enough because it happens in a phase where it should not be much of a problem to risk missing the deadline.

You're right about the business marketplace, most people get confused by it as it gives strong stock market vibes, which it isn't :( We should have designed it to be more intuitive.

Glad you took time to read the scams and then tried to speedrun it!! 🥰

Thanks a lot!! 🥰

I was lost but the other comment helped me and once you know what to do it's quite enjoyable :D Nice game

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It was confusing at first. I had no clue what to do, I wish the game mechanics were explained in the game or in the game description.

But once you start to understand, it is great, great atmosphere, great art style, music fits the game perfectly. Nice finishing touches here and there, it feels polished. Game mechanics are cool too, simple yet enjoyable and quite profound.

Nice work on the balance too, the game isn't too hard nor too easy! Well done in that regard!

I just want more!

Edit: the enchantments that refer to other cards are very confusing at first, something like displaying the name in another color or event displaying the referenced card when you hover its name would have helped me a lot :D

I doesn't work, it's missing the .pck file :(

I liked it, I didn't find it confusing at all to be honest as everything is indicated. The game mechanics work nicely. I wish it was a bit more polished with some sound and visual effects, particles, you name it.

I enjoyed the fog of war effect, it caught me off guard the first time and it felt fresh, but the second time I felt it wasn't as enjoyable as it involves a lot of trial and error.

Nice little game that works well, keep it up!

Yeah! I won! The game gets easier when you lose all but one instrument. It was nice to play!

Nice little game, I just wish you could start the game with a key stroke, as the game requires you to have both hands on the keyboard (arrows and r to restart)

I can't run the game, the .pck file is missing :(

Thank you 😊

Well done!! 

Thanks a lot 🥰

Yeah it's quite a challenge!

Thank you for sharing your opinion 🥰 If you won thanks to a scam email in the last segment of the game, it seems that's pretty much everyone's experience, including me,  emails are a bit broken thorough the game and it really shows in the last minute 😅

Hey ! Merci beaucoup pour avoir testé et pour ton retour :D j'avoue que j'avais pas mal de ptites idées en plus y'a moyen d'avoir un truc assez fun

Et merci de me rappeler qu'il faut que je joue à FEED ME MORE BRAINS 😚

Super ! J'ai eu une mauvaise fin je crois ! Les artworks, la musique, les textes, tout travaille pour rendre une ambiance intriguante, ça m'a bien plu. J'ai un petit faible pour les reflets de lune sur l'eau en pixel art en plus haha.

Je vais tenter d'avoir d'autres fins à l'occasion, celle que j'ai eu était bien mise en scène j'ai bien aimé ! Ravi d'y avoir joué c'est un chouette jeu, bravo !

J'ai bien aimé les descriptions ; le pixel art sur des sprites si petits c'est pas forcément évident de comprendre ce qu'on voit, mais avec une petite description on capte les dessins.

Trop content que t'ai testé ❤️ 

C'est pas vrai  ? J'avoue la coïncidence de fou  ! 

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Yay another Godot dev 🥳 If you want to ask about specifics I'd be happy to explain :D

Thank you for your pack! I used some of them for my latest game jam project 😄

Have a good day!

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Nice game,I liked that you have time to figure thinks out and the game clearly tells you if you are safe or not 😄 The animations are cool

Fun to play, upgrading rate of fire is always satisfying. Catchy music with simple and efficient gameplay, well done. I just wish the difficulty increased as you progress, I would have played it half an hour lol

Cute, I loved the animations of the character. The game is beautiful but I didn't know what I needed to do with the masks I collected. I collected 3 masks and from then, so I just jumped around to enjoy the cute character. The super jump charging animation is especially cute 🥰

Great game, good puzzles, good mechanics, clear UI. Very well done! 

Good take on the mask theme, the idea is original and I liked the fact that you disguise with random objects. The game is a bit too hard for me. I needed a few seconds to clearly figure things out so I would have needed a longer timer. I liked that I could go through tables, that saved me time. 

The disguise step is funny! The officer design is funny too  😆

Thank you! Glad you liked 😄

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Thanks for playing our game ! I totally agree, a "chill" mode even without a timer would be pleasant to play and would allow players to practice before challenging themselves to get a good rank in the real dungeons. There are tweaks to do in the timer, and/or in the effects of the items to get the game more balanced ^^

Thanks a lot for your feedback =)

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Wow that's a game I really liked !

It reminds me so much of the time I spent in pokemon 4G in the tunnel mining things and I loved that :3 The concept is pushed further by adding multiple layers and by using several tools to speed up the mining process but that may damage the gems if you use it wrongly. I really like the idea and the execution ! Though it took time to understand what the game was expecting from me (I always read the game page before playing and it didn't really help :s). When I understood what I had to do, it was plenty of fun and I really liked replaying the game until I finished it !

Well done !

Thanks a lot for this comment ! I agree with you, I think we should have balanced more the difficulty ^^It was hard to balance it because as you develop the game you become more and more trained to it, so we should have tested it with more players with no experience at all. Thanks for your feedback =)

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I struggle in games where your movements depend on your orientation ^^. Making the directions you move unrelated to your orientation would solve the problem in my opinion. Though it was fine to move forward and backward, it enforces the scary part of the game without being really hard to control. I don't know if it was intended but I liked the fact that you can light up areas by shooting at the walls !

The sound design was really good and made the game scary. I disliked the controls a lot and ended up only moving forward. I loved the mood of the game. It was original to do such a game with the theme "discovery" and to me it's a success. The game was fun and the theme is respected.

I can't rate the game since it is looking for a missing .pck so it won't start :(

Nice game. I liked your interpretation of the theme ! I found it original because that's not hte kind of game you'd expect with such a theme.

I liked the graphics a lot, though the speed of the projectiles being lower than the speed of your ship forces you to either move closer to the asteroids or spam them. Either way it's not really fun because the rate of fire is too low and it's too hard to move with precision. I think with increased rate of fire, projectile speed, and better maneuverability the game would be a lot more enjoyable !

Overall, I liked it (especially the graphics)

The game is beautiful and fits the theme perfectly, I found it rather original and I liked sailing from islands to islands. Though, it was really hard to fight against pirates because the ship is hard to operate itself plus you can't clearly see the ship you're targeting so it's hard to hit them. I really disliked the night because what was already hard became impossible for me. I didn't manage to the end of the game but I like the fact that you must claim several islands to unlock the last one.

Oh ok ! I am looking forward to see any update to your prototype :)

It's good that you uploaded it even with some little bugs, it really is a good game !

Only one level ? Well this fits the theme :x

The idea is good, but I think it lacks levels where we'd be surprised with the possibilities of such a game design. The game doesn't explore your game design concept, it's a bit frustrating

Good platformer, I like the idea and it's fun to play ! I like the cuteness and minimalism of the design !

The game is fun to play, a bit hard to read since it's all squares and the color of the spawning enemy is the same as our bullet.

What I loved the most was firing the bullet, then going behind an enemy, recall my bullet, then going behind another enemy and doing the same thing over and over to kill the wave. The theme is well respected and your game is really nice !

I played the frist three levels, then the game wouldn't let me retry the level after I missed the first jump, so I refreshed and the game won't run properly: my character is glitching under the platform when I do the first jump. So I don't know the game further the third level, but it was a really good idea and the game is really nice to play when it doesn't bug.

EDIT: Actually I ctrl+F5 and the bug disappear, but other bugs appeared, like the object activated twice, or the enemy texture was gone but not its collision box after a retry of the level. So I finished the game. Pretty buggy, but your really good level design serves a good game design idea. You achieved to make a really enjoyable game with only one button. The theme is really respected and the game is fun, I'd love to play more of your game !