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(+1)

I did two runs: one to understand the systems at play (and read all those scams), and one to try and speedrun it.

That was fun both times~

The music was very nice, until it wasn’t, it just stopped after what I guess is the first loop on the web build (we have this exact problem on our game when switching/looping tracks), so I essentially played on mute.

Graphics are great too, just what you need, nothing more, and very rapidly cluttered when trying to manage everything. It’s not a downside in my book, the clutter plays into the old PC feeling.

If I can point out a few things: the warped HUD does not affect the real position of nodes, so interactions in the corners are a little “off”. And at some points, my loyalty points went into the negative; I guess it’s because they are not awarded, but calculated off of the remaining funds minus what was spent? It took me some time to understand the business marketplace, I thought I’d lose more by buying when the curves were at their highest and selling when they were at their lowest… so I got extremely rich by accident. :T

Good job for this game, thank you for the fun. :3

(+1)

Thank you for your comment! Yeah there is an issue with the html export sadly, things we noticed after the deadline expired :( 

For the negative loyalty, it's actually because we  calculate money lost/60 but then when you gain money, you've got a negative money lost so the sign carries to the loyalty earned 😅 It was very easy to fix, but itch was pretty unstable when we submitted the game and we deemed the issue not critical enough because it happens in a phase where it should not be much of a problem to risk missing the deadline.

You're right about the business marketplace, most people get confused by it as it gives strong stock market vibes, which it isn't :( We should have designed it to be more intuitive.

Glad you took time to read the scams and then tried to speedrun it!! 🥰