Nice game!The visuals are straightforward and the overall feel is quite polished. I like how the gremlins behave, I wasn't expecting them to jump at the player lol.
Play game
Gremlins Count's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1410 | 3.650 | 3.650 |
| Creativity | #2683 | 3.650 | 3.650 |
| Artwork | #5024 | 2.950 | 2.950 |
| Audio | #5104 | 2.650 | 2.650 |
| Narrative | #6851 | 2.050 | 2.050 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Gremlins must be killed in descending order, and the aim is to get your score down to zero.
Comments
I love the way map getting bigger. It was more fun to play then I expected. A fun puzzle platformer. Good job!
Cool idea with killing order! though instead of memorizing which is which, it would be better if the gremlins are colored based on number and they act worse or more frantic the higher their number is.
Please tell me those sound effects were made by you haha, I'm a sucker for home-made mouth sound effects! Cute little concept, and it can sometimes be difficult to actually remember which fella to stomp on next, so it has a nice little bit of difficulty as well. It's a very good example of something simple being effective and well thought out. Like one of the other comments mentioned I really liked the zoom out to the larger screen, and just thought the whole thing was crisp and clean. Good job!
Simple concept but I like it! Love the transistions when it zooms out
I love your take on memory games :D, I loved it, and the progressing into it getting more tricky, amazing work :) ♥
I loved the transitions as the level grew bigger, very satisfying
It is very creative interpretation of the theme, i like simple and cute art and animations of the character and env.
the game loop is very good.
great job man!
I'm glad you liked it! The score deducted is equal to the gremlin's number, so as these numbers increase it diminishes your score more quickly, and a successful run should only take about 5-10 minutes. Although, this could be clearer and I did not get round to fully balancing the game, so this is much appreciated feedback, thank you :)
Buttery smooth gamefeel. I really like all the animations for popping up, and the first zoom-out had me go :O
It took me a while to notice they had more variations than just color. Nice touches!
I'm very happy with the scope of this project. None of it felt incomplete. In fact, I think my biggest critique is I'd just like 'more'. More twists, more inputs, more complications. Not a bad note at all for a <72 hr game.
Maybe the character input was a little float-y, but that's just tuning, not a fundamental misstep. Very happy to spend twenty minutes here.
Controls well! I've played a few platformers from this jam and it's one of the better feeling ones. Also no bugs from what I could tell. Feels very polished for what it is.
Wow, I love the smoothness and art style 😁what game engine did you use to make this?
Thank you for playing, glad you liked it! I used the Godot game engine: Godot Engine - Free and open source 2D and 3D game engine






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