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A jam submission

WizzMaxxingView game page

Race around your tower, spawning elementals to take your rival down fast!
Submitted by ZTrane, jordan.r.mendez, amyjanerex — 1 hour, 18 minutes before the deadline
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WizzMaxxing's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#31053.5673.567
Enjoyment#36383.1333.133
Audio#49162.7002.700
Narrative#67052.0672.067
Artwork#67142.5672.567

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Mustering minions and resource decisions driven by constant ticking countdown forcing you to manage and act fast.

(Optional) Please credit all assets you've used
see description

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Comments

Submitted

Love the setup, a war of magicians, that's so epiccccccc ! 

Very creative proposition!

I think the UI/sprite animation of the enemies did lose me a bit; I wasn't sure if it was me who was attacking them, or them attacking me at some point. However, I really liked the fact that we could see the other towers in the background far away with the little point of view at the top of the tower; it did make the threat more tangible! 

Submitted

When the elementals entered the fray, it looked epic. I imagined these colossal creatures—judging by the scale—battling it out. There are aspects of the gameplay that could use improvement; many mechanics aren't clear at the start.

Submitted

I dont know how this game didnt got more clicks with a cover art this fire fun game as well

Submitted

Fun little game, love the art and the management system is fun ! Good entry ^^

Submitted

I really like the use of multiple countdowns at the same time.

Submitted

Artwork so cool but the game end too fast for me. : c

If you have the time, please try and rate my game too :D

Submitted

Took a while to figure it out, but weirdly that felt like a fitting part of the game. Difficulty was just right to account for the early confusion and learning, so playing it ultimately felt great. Very well balanced and thought out.

Submitted

It was a little difficult figuring out how the game worked, but it's pretty fun once you learn.

Submitted

This was fun once I got the hang of how it worked, this game would benefit from a tutorial. But this was a really fun game, I'm glad to say I totally maxxed my wizz frfr

Might be helpful to have a tutorial of some sort. I was confused at the beginning on what each station was doing.

Submitted(+1)

It's interesting how you aren't given constant feedback of what your tower activity is doing. I think it's fun that you need to go check through the top layer! A fun take on a tower defence

Developer

Definitely wanted some of that chaotic balancing of info and actions so glad that came through a bit! Thanks for playing and the comment!! 

Submitted(+1)

Won my first game despite not doing any of the elemental rock-paper-scissors, only realized keeping track of that may be helpful partway through my second attempt, though I think I did worse that time. 

Developer

Yeah balancing that was tough haha. We were in the middle of buffering levels of bot difficulties to make it more necessary but had to trash that for now. Thanks for playing!! 🙏 

Submitted(+1)

I like how this feels like a frantic tower defense game with lots of opportunity for optimal resource management. The wizard and elemental art is really cool and the sound effects are nice. I would have liked some more feedback/juice from the buttons to make it obvious what they are doing.

Developer

Definitely agreed that some more juice on the buttons would be nice. It’s also not totally clear what each of them does and doesn’t give you the feel of doing much.

Thank you for playing though and for the feedback!!

Submitted(+1)

I love wizzmaxxing

Developer

thanks for trying it out!! 🙏