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A jam submission

UNIDENTIFIED COUNT - DOWNView game page

Submitted by Fish-dev, Saffphyre, Mushfaker โ€” 5 hours, 26 minutes before the deadline
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UNIDENTIFIED COUNT - DOWN's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#26713.1543.154
Enjoyment#28293.3083.308
Artwork#54692.8462.846
Creativity#57483.0003.000
Narrative#76221.9231.923

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A countdown runs down as the player tries to beat the challenges. The countdown can also change as per the game's design.

(Optional) Please credit all assets you've used
https://saffphyre.itch.io/
Saffphyre made all the art, UI, and some of the code.
https://mushfaker.itch.io/
mushfaker who made all the music and SFX.

Font: Conthrax
https://www.dafont.com/conthrax.font

(Optional) What would you like to be called if GMTK features your game?
Fish-dev, Saffphyre, Mushfaker

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Comments

Submitted(+2)

I liked the art and visual design. I feel like the timer didn't do much as a timer, given how the survival and game progress timers were chained to each other. It's little more than a healthbar. I also found the most effective strategy was to turn the shield on and ram enemies. Is that intended?

Developer

Thank you for playing! There were other ideas we had regarding the timer, but considering the jam was 4 days we decided it to be simple.  The shield is intended, though it can feel a bit over-powered haha! 

Submitted(+2)

Banger music. Being able to one tap enemies and asteroids felt really nice. One suggestion is to probably limit the dead time between enemy spawns but besides that the game plays really well. Good stuff here

Developer

Thanks for playing! Glad you enjoyed it.  ๐Ÿ˜Ž
Yes, the delay between enemies seems to be a bug - we'll have to look into that after the jam!

Developer

Did you still want to develop the game? I'll be happy too.

Submitted(+2)

fun game! having the player upgrade when they die is a genius way to do balancing,,

shooting costing time is also an elegant way to discourage spamming!

Developer

Thanks for playing! Glad you liked it! ๐Ÿ˜ƒ

Submitted(+2)

The shooting sfx is quite satisfying and I had a lot of fun. I felt the camera was a little bit too zoomed in and I didn't really see the point of the count down as you just had to wait for enemies to come to you anyway. The power ups seem well balanced, and the game works well. Nice job!

Developer

Thanks for playing! ๐Ÿ˜ƒ

Submitted(+1)

Solid gameplay and good audio. As someone already mentioned sometimes there is not enough enemies spawning so you run out of time in the wave and can't do anything about it even if you hit every single thing that spawned and with the time limit fully upgraded. I would love to see more upgrade options. I would also add a parallax background, it would add a lot of depth to the visuals. Still a good game!

Developer(+1)

Thanks for the feedback! ๐Ÿ˜Ž

We will look into the spawning delay issue after the jam.

Submitted(+1)

Very fun game ! The only thing that I think could be better is the player speed, it's very slow and I would love to move arround more quickly since the shoot is very fun and precise !

Developer

Thanks for playing! ๐Ÿ˜Ž

Did you still find it too slow after buying speed upgrades in the shop?

Submitted(+1)

yup

Submitted(+1)

It was a very fun concept. I really enjoyed the gameplay and the upgrades after every round where really satisfying. There was only one aspect I had a problem with. The spawn rate. There were rounds I would play and have to wait 10 seconds for the enemies to start spawning, or there were rounds I played perfectly without getting hit, but I'd still lose because not enough enemies were spawned for me to beat, in order to go to the next wave. Since the time is your health, and your enemies are your points to pass the wave, it felt very unfair, because even if you play perfectly, you could still lose. But you have a really good base.  I had a lot of fun maneuvering around enemies while shooting them, and only having one quirk (which isn't even a bug) on a 4 day game jam, is a major win. Good job

Developer

Thank you for playing! Yep I've also encountered that spawn delay while play-testing ^ ^ "
Thank you for the nice comments!

Developer

Ye that happens because of the way I coded the spawner it basicaly adds a random value to the vector of bottom right corner so it needs a larg ranger so it can spawn from all parts of the screen but it also means it can spawn very far away. I've thought of a better solution now but is a bit late. 

Submitted(+1)

Very fun, I like the mechanics and the design of the game

Developer

Thank you! Glad to know you liked them!

Submitted(+1)

So satisfying and fun ^w^ upgrading and replaying is enjoyable. The sprites are effective and well made. A short but entertaining game Well done team :3

Developer(+1)

Thanks Lunagon! Glad you enjoyed it! ๐Ÿ˜€

Developer(+1)

Thank you

Submitted

Super fun! Barely scraped out a win with max upgrades. I liked having ammo and health all being tied to the same thing, and the variety of enemies, although small, was plenty for a short jam game. There were a couple times where my bullets felt a bit slow compared to my spaceship speed, mostly when I was trying to hit a moving meteor for ice cream sandwiches. Maybe they could have been tied to the speed upgrade, but all in all, Iโ€™d love to play an infinite version :) Great work guys!

Developer(+1)

Hey thanks for playing! Glad you liked it! ๐Ÿ˜ƒ

Developer(+1)

Haha, yep, even I barely scrapped past levels with low amounts of time remaining while play-testing ^^
Thank you for the kind words! Glad to know you had fun!

Submitted(+2)

honestly is a cool i like it is was litle bit hard but i think i just have skill isssue but i like the game ใƒพ(โ€ขฯ‰โ€ข`)o

Developer(+1)

Thanks im glad you enjoyed it

Developer(+1)

Thank you for playing! Yea it can be a little difficult for the waves 4 and 5!

Submitted(+2)

Didn't find much reason to move around but it was a fun reaction game anyway.

The meta progression is a nice way to fine tune the difficulty so it's not too easy or hard for anyone!

Developer

Thanks Brickless!
I mostly just stay in the middle, as well. ๐Ÿ˜‰

Developer(+1)

It isn't obviously put down but there can be a reason to move around other than to dodge, which is when you have the shield, since you take no damage during this time, you can just bump into your enemies for fast kills!

Submitted

Oh, I didnโ€™t notice you could kill enemies that way!

Thatโ€™s kind of a cool way to do the later waves when you have more shield.

Submitted(+2)

simple twin stick. nothing wrong with that. nice idea tying the timer to your bullets and health.

Developer(+1)

Thanks for playing, Trav! ๐Ÿ˜Ž

Developer

Thank you for playing

Submitted(+2)

Well done on UNIDENTIFIED COUNT - DOWN! Nice work getting a playable entry together for the jam. I liked the core idea and the way it fits the jam theme. 

Developer

Thank you for playing and your kind words. Glad to know you liked it!

Submitted(+2)

Pretty fun! I wasn't expecting that there would be an ending; I was fully ready to accept that this game would go on infinitely... I didn't even need to use all the upgrades! It took a little bit of time to realize that my wanton shooting was decreasing a second from my time, though

Developer

Thank you for playing!

Developer

I'm glad you enjoyed the game.

Developer

Nice job making it all the way to the end!! ๐Ÿ˜Ž

Submitted(+2)

Nice take on the theme! I like that you donโ€™t have to start over if you die, but rather just not get as much money ๐Ÿ‘

Developer

Thank you for playing! Glad to know you liked it!