Really creative use of the theme, and I liked how the arena itself became the countdown. It got pretty chaotic by wave 3, though, and I wasn’t always sure what was hurting me or which enemies were spawners. Still, the art and overall idea were really cool!
Play game
Slime vs Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1601 | 3.880 | 3.880 |
| Enjoyment | #1908 | 3.520 | 3.520 |
| Audio | #2145 | 3.280 | 3.280 |
| Artwork | #2217 | 3.640 | 3.640 |
| Narrative | #2623 | 2.880 | 2.880 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a slime fighting against the time that is Counting Down. Let's see how much time can you get.
(Optional) Please credit all assets you've used
ART -> Aseprite -> created by me and my wife
SFX -> https://sfxr.me/ -> created by me
Music -> https://choptop84.github.io/abyssbox-app -> created by me
(Optional) What would you like to be called if GMTK features your game?
Sure, I'm not sure I will bring anything to the video but why not.
Comments
Cool game! It's got a lot of charm. And I like how the safe area slowly closes as time goes down. Nice job!
Very creative use of countdown, making the playing field smaller as it goes down! I was a bit confused originally about what was hurting me though. I also didn't really figure out the point of the timer. I think it would be good if the player accumulated thetinium faster, because I found myself dying consistently around wave 3 and not earning much to be able to get farther (it becomes quite the bullet hell!). Also like the art!
I love the countdown theme incorporated as making the countdown the playing field. I think that different music would have sold the panic that comes with an ever-narrowing playing field. Well-executed! It's immersive and fun. Well done.
Game kinda hard to me, I only got 17 kills but I like art style and sound :D
I especially like how being in the red zone doesn't instantly kill you. I think it would be nice if you could shoot the enemies' bullets
Cool game but i think the fact that the spawners are spawners could be better communicated as at a glance, it just looks like regular spawning. Also the waves can feel unbalance with them quickly becoming projectile spam.
I like how you keep the time relate to the action and the gameplay. Good job!
I love the idea that getting hit doesn't reduce your health, just your time. And that you still have a small window of opportunity even after time runs out. I wish progression was a bit faster for the jam version, but I might come back and try and grind out a few more levels later
Kind of game that I would make if I were to do a solo GameJam this year. I like the idea, but I don’t understand why the clock should rotate or start counting upside down; it’s confusing (for me personally), and second, I don’t get why meta progression instead of rogue-like progression (I would prefer rogue-like)
Thanks a lot. To your points I might have went overboard with the effects on the arena, there is a point where the clock starts spinning but then I thought - ow lets also rotate the arena randomly every wave, so we actually always start from 12 but 12 is not always at the top.
Meta progression was a little better for the scope of the game right now but if I were to progress further with the idea and add even more content on top, put a proper story behind I'd keep meta and add roguelike on top (kind of like Hades, with the mirror).
Everything aside, appreciate the feedback!








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