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A jam submission

CountDOWn to WINView game page

Multitask to complete the minigame windows
Submitted by Zurc0x11, TripTurner — 15 hours, 49 minutes before the deadline
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CountDOWn to WIN's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#5173.9713.971
Audio#7703.6573.657
Creativity#8204.0864.086
Artwork#28923.4573.457
Narrative#30532.7712.771

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You must complete minigames that popup in windows before their countdowns run out.

(Optional) Please credit all assets you've used
See description for full credits.

(Optional) What would you like to be called if GMTK features your game?
Zurc Amos & Trip Turner

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted(+1)

Seems fun and well polished. Unfortunately, it freezes about 30 seconds in for me. I tried multiple times. 

Developer (1 edit)

Sorry about that, that's a known bug! The first time a minigame is completed (whether you were successful or it ran out of time) the game freezes for a while. Every time I've tested it, the game will eventually unfreeze and never have any more problems, even after closing and reopening, but you never know with this type of bug. Thanks for giving it a try anyway!

Submitted

I love this idea, really fun game, well done!

Developer

Thank you for playing!

Submitted

I had a similar idea to this before going with something else, glad to see something very similar to what I envisioned! The game gets very hectic REAL quick - especially simon says and the car minigames at once - but I think that really adds to the experience. I wish some minigames had a few more variations, like the car minigame with a different race track, but I have no idea how catastrophically that would affect the rest of the games going off at the same time

Loved it!

Developer

Thank you for playing! I'm glad you found it fun! We ran out of time to add more variations to minigames, but if we make a post-jam version we'll definitely add more variety!

Submitted

I've only played one game (survived 3 min, spent like 2 of them on 1 life lol) and I'm already hooked. Having to juggle between all the different minigames while trying to drive the damn car and react to the QTE was super engaging. If you ever decide to update it after the jam, doing something similar to Windowkill (also made in Godot!) where each minigame is its own actual window could be cool. Great job!

Developer

I'm glad you found it engaging! Upgrading this to have each minigame in it's own unique window would definitely be awesome! I'll look into it for sure!

Submitted

We had a very similar idea before deciding to go with something else, love that you went through with it!

Excellent execution, this is a lot of fun!!

Developer

Thanks for playing! We were worried our idea would be too common for this theme, but I've only found one or two other games like ours. I'm really glad you had fun!

Submitted

Really cool and fun game! I really liked the variantion of all the different minigames. I liked the car minigame especially in combination with other tasks. It was really difficult tho. Having 2 simon says active at the same time is really trippy and you get overwhelmed quick. But I really like that hecticness. I don't know how some of those guys on the leaderboard got above 15000 tho, thats insane. 

Developer

I'm glad you liked it! Simon says is definitely the hardest one, especially multiple at once! My favorite is also the car! (although funnily enough a lot of people found it as their least favorite). I'm glad you found the chaos fun instead of too overwhelming! Thank you for playing!

Submitted

This was hectic, but a lot of fun! At first, I thought this was just going to be a simple, Warioware type of game - but I realised as soon as multiple windows popped up what the twist was. Good stuff!

Also, thanks for providing a Linux build!

Developer(+1)

I'm glad you liked it! We definitely had warioware inspirations, but we didn't want it to get boring only doing one task at a time, especially since we didn't have enough time for a big enough variety of minigames to justify only one at a time. I'm glad the Linux build was useful as well!

Viewing comments 27 to 21 of 27 · Next page · Last page