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The Lingering Hour's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #2379 | 2.942 | 2.942 |
| Enjoyment | #4177 | 3.000 | 3.000 |
| Audio | #4365 | 2.808 | 2.808 |
| Creativity | #4842 | 3.212 | 3.212 |
| Artwork | #6312 | 2.654 | 2.654 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The countdown is the player's life. There is no health bar — the number on screen is how many turns you stay awake, it drops by one every turn, and everything the enemy does comes off it too. Killing an enemy buys a few turns back. At zero, you never wake up.
(Optional) Please credit all assets you've used
Music: "Dark Pad" by Kevin MacLeod (incompetech.com), CC BY 4.0 —
https://creativecommons.org/licenses/by/4.0/ — modified: converted to mono.
SFX: Kenney (CC0); bart and Fupi via OpenGameArt (CC0), both normalised.
UI: Humble Gift by HumblePixel. Font: Oswald (SIL OFL).
No generative AI was used for any art or audio asset.
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Comments
Very cool game!
Very interesting card game, it took me a while to get it, but very cool in the end.
This had some very dark atmosphere that I really enjoyed. I did get all 3 endings but I struggled to see what I did differently to get the 2 different wake up endings.
There are so many ways you could expand this if you wanted to take it further so well done on making a really solid protoype.
Very effective use of minimal assets
Cool and fun to play idea! You should try to develop this further after the event, when you have more time :D
Great atmosphere card game!
I think the game is not longer enough to really deck built too much, and it could be a nice element to choose the upgrades
It was a bit hard to understand what's going on, but I figure it out eventually and was a able to win. Nice job!
Great take on the theme, very original deck builder!
Great atmospheric soundtrack, very suitable to the theme. Though understated, the narrative aspect here is strong: It really made me wonder where I was, and how I got there.
I understand the esthetic choice to go with totally abstract visuals, but personally I would have preferred a little bit of graphics.
The card play would have been more interesting with more complex cards that can create combos. I was able to beat all 4 opponents just by playing my highest attack card each round (and playing block cards when I ran out of attack cards).