This game was the first to come up for when when sorting by most popular, and I can see why. The art, sound design, and overall presentation is stellar. I think there are other games that have a bit more engrossing or interesting gameplay and fit the theme more directly, but this was an amazing experience!
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Hickory's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #3 | 4.611 | 4.611 |
| Artwork | #10 | 4.836 | 4.836 |
| Narrative | #55 | 4.369 | 4.369 |
| Creativity | #449 | 4.236 | 4.236 |
| Enjoyment | #534 | 3.965 | 3.965 |
Ranked from 1135 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Hickory, time slows down as the clock counts down and you must complete tasks to prevent the slowing of time. Also, the game takes place in a clocktower!
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
Second Fiddle Studio
Comments
This was amazing, and such a joy to play!!! Thank you for sharing your talents with us and making such a master piece for GMTK This year! 10/10
What a well-realized game! I truly enjoyed it. Deserves to be longer. The pipe minigame was a tricky one.
The time slowing down was simultaneously a very creative feature to add and also a frustrating one to play. Slowing down movement (and music!!) was cool, but once you get past a certain time you just can't move fast enough to catch back up. The art and music of course is incredible :)
Really high quality! Awesome work in such a short time, especially making so much beautiful art and sound. Very on theme and a great idea! The gameplay was a bit tough for me, especially the pipes game since the pipes look aligned but are only slightly off on art; so I unfortunately couldn't get far into the story. Great job!
Very high polish, but this feels like a chore simulator with a narrative attached
The quality all around is really great! The time slowdown is a great idea and it adds tension. It does get a little frustrating to move so slowly when you need to fix more things, not sure how that could be fixed.. maybe adding a way to get back to the first level from above quicker would ease that slightly? like a fireman pole or something
What do you mean this is a jam game ? Genuinely what do you MEAN this is a jam game? This was literally engineered to be the perfect entry for all criteria. The characters, the music, and even the balancing are all so well fine-tuned. Hats off to y’all.
This being created in only 4 days is exceedingly impressive. Every little fix-up mini-game was different and fun; the characters were cute, the art is beautiful, and the music is beautiful. Just wow. The pacing/amount of things needed to fix between unlocking a new floor felt perfect. Amazing job!






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