The voice-overs during the crisis got me to laugh out loud. Very clean UI, good looking game!
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2050: The Last Council GameJam Version's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1052 | 3.435 | 3.435 |
| Creativity | #3501 | 3.478 | 3.478 |
| Artwork | #4131 | 3.174 | 3.174 |
| Audio | #5742 | 2.522 | 2.522 |
| Enjoyment | #6815 | 2.478 | 2.478 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
"Count Down" represents the time humanity has left before extinction.
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
2050: The Last Council
Comments
A really good game!
You feel a bit lost at first because there’s so much information to take in. I didn’t understand why I couldn’t play certain cards. x) But after about half a game, everything becomes much clearer.
Just one small suggestion: during crises, it’s hard to see your stats clearly, especially the time remaining. It would be great to have a way to check them so you can make better decisions.
Thank you so much! I’m really glad you enjoyed the game.
Having access to real-time statistics during crises would definitely lead to more informed decision-making. In the next update, I’ll make sure to improve the user interface so that key information is always easy to access. I’ll also work on making the information clearer and the overall experience more intuitive right from the start.
Brilliant premise, and executed really well! Was a little confusing at first, all that information was pretty overwhelming, but a great game :3
Really really great, well polished, I could sink a lot of time into it I feel like. Only thing is I wish I could undo choices before I click end turn - I accidentally approved I didn't want and I think it changed my game. But I could see this being a full release. Great job!
Really great game. It made a nice change to play something that game me time to think about my choices, there’s been a lot of timers this jam
That was a game , the quality and quantity are unbelievable to be honest , amazing game , well done
Wow, that was an experience. It reminds me of this saying "it’s easier to imagine an end to the world than an end to capitalism".
I love the ui design by the way. Just the font size could be a bigger in my opinion, it was a bit hard to read on a laptop.
Do you plan to make a bigger game out of it after the jam? I'd be interested to see it.
You're absolutely right about the font size. Improving readability will be one of the very first things I work on once the jam is over.
And yes, I definitely plan to keep developing the game! My goal is to expand it with more events, more meaningful decisions, and new gameplay mechanics to make each playthrough feel deeper and less repetitive while staying true to the original idea.
Let's go, I made it to 50 turns! Where do I turn in my proposal to elect me dict- I mean ruler of the world? Amazing take on Countdown, very thrilling game too!
Very cool! It kind of stinks there's no win condition, but it is a novel idea and very well executed for a gamejam!
Thank you! I'm really glad you enjoyed it!
The lack of a win condition was actually a deliberate design choice. One of the messages I wanted to convey is that, once humanity starts the countdown to its own extinction, there may not be a way to stop it completely—only to slow it down.
In the game, your goal isn't to "save the world," but to make difficult decisions that buy humanity as much time as possible. I wanted players to feel the weight of those choices and reflect on how our actions today can shape the future.
Thanks again for playing and for the thoughtful feedback!
Thank you so much! I’m really glad it reminded you of Reigns and Terraforming Mars—they’re two fantastic games.
You’re absolutely right: repetitiveness is one of the main limitations of the current version. Since this is the first game I’ve ever made—and also my first game jam—I had to keep the project fairly simple to finish it in time.
Now that the jam is over, I’d like to continue developing it by adding many more events, decisions, mechanics, and content, so that every game is more varied and engaging.
Thanks again for the feedback and for trying out the game!








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