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Feed the Beast's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #410 | 4.257 | 4.257 |
| Enjoyment | #684 | 3.886 | 3.886 |
| Artwork | #1054 | 4.000 | 4.000 |
| Audio | #1863 | 3.343 | 3.343 |
| Narrative | #2106 | 3.029 | 3.029 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
On of my favourite game mechanics in this jam so far. Setting up chain reactions where tiles spawn things that other tiles consume is incredibly satisfying, if you plan to continue development, I hope you lean into this!
This is the kind of game I'd happily play beyond the jam. The mechanics are addictive, the idea has plenty of room to grow, and it left me wanting a much bigger version!!
I like the concept but I wish the overall gameplay loop were a bit more satisfying. Like Farly said, there aren't many creature types and I wish there were something to really grab me. maybe the game just isn't for me. I do admire the polish with the art and sound and color palette and everything though! Nice work on this game.
I like the concept but I wish the overall gameplay loop were a bit more satisfying. Like Farly said, there aren't many creature types and I wish there were something to really grab me. maybe the game just isn't for me. I do admire the polish with the art and sound and color palette and everything though! Nice work on this game.
A solid game for the jam! I wish there were a few more creature types, but I understand the pains of time constraints from the jam. I wish the end day cycle could be made a bit faster, like a speed up option, but I had a lot of fun :)
really creative concept! will be really potential with some quality UI improvement (i.e. hover to show effect on each units). other than that, a seriously addicting concept for a jam. good work!