Really nice atmosphere, and you're ux feels very clean. Any tips for solving the puzzles? Not sure if it was just the time constraints, but for me 2 felt very doable, and 3 seemed impossible. Is there a trick I can do to narrow down my options quickly?
Play game
hackOS (GMTK-2026)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #880 | 3.615 | 3.615 |
| Creativity | #1234 | 3.962 | 3.962 |
| Narrative | #1428 | 3.269 | 3.269 |
| Artwork | #1915 | 3.731 | 3.731 |
| Enjoyment | #1955 | 3.500 | 3.500 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every node is taken by breaking a code before a clock hits zero, but the countdown is the resource, not the limit. Each guess costs two seconds, the main upgrade buys seconds outright, and failing starts a lockout timer. Money converts into time, so the theme and the economy are the same currency.
(Optional) What would you like to be called if GMTK features your game?
Istikan Studio






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