Cool idea and a nice flow. I don't know if I just didn't get far enough but I'd like multiple enemies on the screen at once and more things to keep track of - for more of a challenge.
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Count Down Dungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1182 | 3.714 | 3.714 |
| Artwork | #2453 | 3.571 | 3.571 |
| Creativity | #2719 | 3.643 | 3.643 |
| Audio | #3062 | 3.071 | 3.071 |
| Narrative | #4970 | 2.357 | 2.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player’s health is a constantly ticking countdown. Time drains naturally, and taking damage removes even more seconds. If the timer reaches zero, the run ends. During combat, multiple combat prompts appear across the screen and player needs to enter the promt correctly before the count down time ends.
(Optional) Please credit all assets you've used
see description for full credits


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