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frox6216

27
Posts
5
Followers
10
Following
A member registered Sep 06, 2020 · View creator page →

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A really cool and unique concept, but I didn't get what I had to do so I didn't get past the first level.

An interesting take on minesweeper that you managed to make enjoyable through the variety of different corpses.

A great little idea and amazing implementation, from the art and the way turns work to the power-ups. And I love the humor with which all these things are infused.

Cool idea and a nice flow. I don't know if I just didn't get far enough but I'd like multiple enemies on the screen at once and more things to keep track of - for more of a challenge.

Wow, a great amount of stuff happening. It's like Inside out - the game!

You did NOT have to make that shit so realistic XD

But there is beauty in the grotesque...

Thanks for playing and for the feedback, glad you had fun!

Cool stuff, I would like it so that, if it's going to be important to time when to stop putting time into the machine not to overdo it, not to have to rely on releasing the key at the right moment and maybe having to predetermine the amount before depositing.

But why is it called RPG?

Got some juice in there!

Great core mechanic, full of potential! All it's missing now is more intricate level design and maybe some UI element that would make it more obvious how much time left before needing to flip.

This would be great on a small screen.

I like the retro style and it's really challenging!

Cool mechanic, really adds a unique level of challenge to the platformer.

Very unique and an amazing idea. It's also well realized and the levels are all enjoyable. I want more!

Tough game, but one can learn patterns to master it. Arena challenge!

Ingenius taking advantage of the fact that darts is a countdown in and of itself! Also I like the fact that the game gets easier the drunker I am and that Pete is such a bum.

Really fun and gets progressively more fun with upgrades. They all work well and add to the movement in a satisfying way.

Nailed the style perfectly. Mixing photos with the cutesy drawing all made to look like 70s TV, and the way the minigames work is perfect too!

Great vibe, seems like it's gonna take a while to get a hang of but I'm hooked.

Crisp music, and visuals, really cool integration of SFX into the gameplay. Just a really nice, unique typing game.

Tried to grab as many poker cards as possible.

Very cool concept, lots of potential! Already feels able to produce a lot of different playstyles, what with choosing to expand horizontally and parkour around or vertically and let the towers do their thing.

A great idea for a platformer and great execution too. The movement and jumping felt smooth and responsive, the animation was nice and not getting in the way and the overall vibe is calming in contrast to the rush of the gameplay.

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Cool retro visuals, but it wasn't clear what I needed to do or how to do it. Maybe a quick tutorial without the timer?

Great art and a fun, simple scroller game. I wished for more of a reason to use the grappling hook!

Very meta and very fitting to the theme! It was quite challenging as the timers are super short and changing super quickly.