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A jam submission

Chevalier DescendingView game page

As you fight each enemy. their health goes to the remaining enemies.
Submitted by Veillantif — 1 hour, 12 minutes before the deadline
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Chevalier Descending's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#26273.5293.529
Enjoyment#59722.6472.647
Creativity#66342.8242.824
Narrative#74791.9411.941
Audio#91141.6471.647

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Enemy health goes to other enemies when you hit them

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Comments

Submitted

Nice idea, would have been cool to see how you could grow the concept. Whilst you didn't have enemy sprites, the rest of the art looks good and the levels collapsing to the lower floors are a nice touch. Good work!

Submitted

Hi!

I liked your little game and finished what was available.

Sad that you didn't get to finish it completely.

I would have loved to play a bit more and see that concept evolve.

Thanks for sharing anyways though!

Submitted

I think that was clever idea!The mechanic itself made it enjoyable even though you didnt have to finish it. Good job!

Submitted

Very nicde idea actually. Other enemies getting stronger with each hit so you are supposed to trap them. I think it's a really cool idea. I'm not sure but it seemed there were multiple enemy types, if so you could use other color boxes. Even unfinished you can still give more hint to the players. Pretty cool!

Submitted

Despite the fact that the game is in an unfinished state, I like the concept and the way it looks, you still did a cool job, worthy of respect!

Developer

Thanks. I appreciate it.

Submitted

Really cool concept and art.
I'd love to see a version with the final enemy sprites, i'd consider using the spacebar to jump.

Submitted

Had my short fun even tho the game is not finished ;) Although I felt bad killing the poor rectangles running away from me D:

Submitted

The art was cool! Would love to see a finished version of this someday!

Submitted

Love the art you've done, I can see why you didn't have time to finish, its so detailed! I like the concept of having to be careful about how long it takes to kill enemies and which to focus on. If the enemies ticked up over time and would be paused when hit instead of increase the other enemies health, I think itd be an interesting action puzzle platformer or something, chasing after enemies trying to decide who to target and trying not to let their health balloon. Youve got a great concept here!