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A jam submission

cnt_SlimeView game page

Make count down by slime
Submitted by EagleLoo — 2 hours, 9 minutes before the deadline
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cnt_Slime's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#53452.8752.875
Audio#61302.4382.438
Creativity#71632.6882.688
Narrative#86261.7501.750
Enjoyment#88232.0002.000

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is built around a continuous countdown. Players must strategically place slime bombs at the right distances to keep the countdown going and make it to the goal.

(Optional) Please credit all assets you've used
see description for full credits

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Comments

(+1)

Unfortunately my brain is small and couldn't get past the first level. I thought it said i got a 3 chain but nothing happened...

The art looked really pretty though nice job on that.

Also the name of the game... i had to do a double take... cnt slime 😬

DeveloperSubmitted

Thank you for playing our game!

What?! I had no idea 'cnt' meant that!
I just used it as a combination of the abbreviation for 'count' and 'tnt'.

haha..

Submitted(+1)

I could not get past the first level. I think I see where you're going, but the sequence and the pathing got in the way of your idea. 

DeveloperSubmitted

Thank you for playing our game!

I guess I need to polish the tutorial a bit more. Thanks for the feedback!

Submitted(+1)

For some reason, I can’t get past the first level. Guess I really do suck at this game lol. Really love the art style though and the camera feels great.

DeveloperSubmitted

Thank you for playing our game!

And I’m sorry the gameplay wasn't intuitive enough. Did you try placing the next slime inside the blast radius (yellow circle)? Or did you try arranging the slimes in descending order?

I'm also working hard on learning pixel art to create even better artwork. Thank you!

Submitted(+1)

I had a fun time playing this, good job :) I think you could make the tutorial a bit more clear, it was hard to know what I was going to do at the start

DeveloperSubmitted

Thank you for playing our game!

I guess I need to polish the tutorial a bit more. Thanks for the feedback!

Submitted(+1)

Its pretty creative but I think it was a bit difficult understanding the gameplay. I managed to get a chain of 2 although had stacked all three slimes - but not sure if I was doing it alright. I also could play past the countdown oddly enough haha. Love the art :)

DeveloperSubmitted

Thank you for playing our game!

And I’m sorry the gameplay wasn't intuitive enough. Did you try placing the next slime inside the blast radius (yellow circle)? Or did you try arranging the slimes in descending order?

I'm also working hard on learning pixel art to create even better artwork. Thank you!

(+1)

I found it interesting, but couldn't pass the first level. Maybe I was doing something wrong, but good job!

DeveloperSubmitted

Thank you for playing our game!

And I’m sorry the gameplay wasn't intuitive enough. Did you try placing the next slime inside the blast radius (yellow circle)? Or did you try arranging the slimes in descending order?

Submitted(+1)

Couldn't get past the first level, unfortunately, but that may be stupidity on my end (not sure if I wasn't placing the slimes right or something). Cool art & sound, though! I love the insect-y design of it all. 

DeveloperSubmitted

I’m sorry the game wasn't intuitive enough.
Did you try placing the next slime inside the blast radius (yellow circle)?
Or did you try arranging the slimes in descending order?

And like you mentioned, the player character's name is 'y'

Submitted

Tried both ways a few times, in case I was understanding the instructions wrong! I gave it another try a little while later (because I felt like I had to be able to do it lol) and was able to do it once, but I think it's just that the placement required more precision than I was expecting. More than just overlapping the yellow circles haha. Not sure which collision box I was missing? but clearly one of them. Anyway, I hope that's helpful if you keep working on it. This is a really cool project! :)

Submitted(+1)

The timing feels super tight, which is an impressive balance spot to be in (I did loose each level 4-5 times cause it was just that tight). You've got a cool game loop with this!

DeveloperSubmitted(+1)

Thank you for playing our game! This is exactly what I was aiming for in terms of difficulty.