Tried both ways a few times, in case I was understanding the instructions wrong! I gave it another try a little while later (because I felt like I had to be able to do it lol) and was able to do it once, but I think it's just that the placement required more precision than I was expecting. More than just overlapping the yellow circles haha. Not sure which collision box I was missing? but clearly one of them. Anyway, I hope that's helpful if you keep working on it. This is a really cool project! :)
Aeron
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Thank you so much for your feedback! And excellent score wow--I absolutely do not remember what scoring system I ended up using and that's way better than I've ever managed haha. The counting UI definitely needs some work, so I really appreciate your suggestions there! All the birds in the game currently are the ones I get on my feeders (sans Mourning Doves, because I ran out of time), but I do love magpies and Canada Jays are nifty little guys. :)
Shockingly stressful! The story is great, art is AMAZING, and I like that draw time is only consumed by actually drawing. I did notice some bugs--in case you keep working on this (which I hope you do!): drawing did not stop when mouse button was released and sometimes froze the game entirely (this ended both my plays, unfortunately), and some UI buttons stayed on screen blocking other elements (spend time with Amanda/doomscroll). This is such a good concept. Thank you for sharing this!
9! One of the losses may or may not have been collateral damage from: I forgot clicking shot the gun. The count is appropriately spooky and I loved how limited the sightlines were. I got lost A LOT because all the buildings looked very similar, which may be intentional and a good thing haha. I'm not sure if the villagers' corpses were supposed to disappear, but they did for me. I think leaving them may make this even more interesting (that way when he kills someone, you can find the corpse so you know where he was last). This was a cool game!
This is a cool prototype! I do think that having two action buttons is potentially limiting how unique this could be--it may be more interesting to have one action button, so the player is restricted to either jumping or dashing on each alternating beat (a lot of puzzle ideas come to mind haha). Thanks for sharing!
Really tough to read the text (esp the spell text on the scroll since it's almost the same color), which made it tough to work out what was going on. I'm not entirely sure I played correctly? But I killed some monsters, so something must have been right haha. Overall I think this is a really cool concept. The spellcasting method felt so delightfully wizardy! Your monsters were also fantastic. I think the squishy slime was my favorite. :)

