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A jam submission

Blasttella: Bug DefusalView game page

As a roach, defusing bombs is an inside job
Submitted by Donavin Draws (@DonavinDraws), Scizzy — 18 hours, 1 minute before the deadline
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Blasttella: Bug Defusal's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#6883.6883.688
Artwork#16363.8123.812
Narrative#16473.1883.188
Creativity#31213.5623.562
Enjoyment#41773.0003.000

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
An ever-present countdown exists throughout the game, with the whole game needing to be beaten in the allotted time. Mechanics and the level are designed to eat into your time.

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
see description for names

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Comments

Submitted

The controls feel strange and somewhat cluttered, and the platforming itself plays oddly—most of the time, you're just wall-jumping upwards. The controls really lack responsiveness. The music isn't bad. In any case, thanks for the game.

Submitted (1 edit) (+2)

Love how polished the comic book style panels and the pixel art are along with the smooth music, which helps keep things active! Some sound effects would have been nice, but their absence isn't really a big problem. Also like how we both have the same plot elements of a villain trying to do something heinous and the protagonist having to stop him before the end of a countdown, though we differ in terms of gameplay and the evildoer's plan.

Submitted(+2)

Cool idea and lovely artstyle, though the controls are a bit hard

Submitted(+2)

the controls were a bit buggy, and I got stuck multiple times, but it's a cool game, liked the main character.

Submitted(+2)

This was really nice art and aesthetic! I loved how everything fit together style and design wise and the pixel art was really nice. I think the game had a lot of attitude and I would've liked to see more. I think the biggest thing for me was that I couldn't figure out how to get past jumps and I think some more explicit yellow taping/tutorial would help get the basics before setting me loose.

Anyways, the art was amazing, would definitely see this being a fun game with metroidvania like elements or something where you have to go through a series of highly dangerous and progressively complex bomb defusals. Nice work -- the music was fun too.

Submitted(+1)

A funny game!

Submitted(+2)

The music, the art both fit the game well and are made great. I liked how I could always access some info about the gameplay since it was in the game page, I think that enhanced the experience. Great game!

Submitted(+3)

Truly amazin. Very stressful and difficult, but the music kept me from giving up. I beat it with 45 seconds left on my 6th attempt.

Submitted(+2)

Perfect complexity and scale for a Game Jam game, really liked that the "tutorial" was a part of the game page.

Submitted(+2)

took me a while to realise i can wall jump, but then i really enjoyed exploring :)

Submitted(+2)

Music is really fun!. 

I had a little trouble getting the wire to cut and ended up stuck and unable to jump out of the lower left and right area.