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Sendient

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A member registered Jun 27, 2022 · View creator page →

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Fun game! I wish there was a little more variety to the cards and that the enemies could use them, because I felt like I was playing against the same guy with different skin all the time

Awesome game! Can't believe this was made in just 4 days, one of the best submissions I have seen for the entire jam

Awesome game! I always enjoy a deckbuilding-like game that lets me create crazy combos! The arststyle is really good too

Cool game! The UI is a little confusing and the text is little bit small, but apart from that pretty good

Fun game! The controls and the lightning help to make it difficult but without being frustating, which is awesome because i usually get frustated with this kind of games. I also love the artstyle. My only complain is that i would have liked something that said which levels i had completeted

Loved the idea, the puzzles were really fun. Just wished the controls were different because its easy to get them mixed up

Very fun, love how the movement feels when you get too fast. Couldn't beat it though, keep hitting walls

Cool game! Loved the dialogue. As others have pointed out, it reminds me a lot of the Narrator in The Stanley Parable

Fun game, VERY stressful

Cool idea and lovely artstyle, though the controls are a bit hard

Amazing game! Love the aesthetic and the mechanics, though they are a little hard to get used to

Impressive work for the jam. Really fun. My only complain is that it sometimes doesn't detect correctly when clicking on a minigame

A fun idea! My only problem is that when you pick a dice it changes the rotation so i cant stack a tower full of nat 20s

Love the artstyle and the puzzles. I think a tutorial level would have helped a lot but i understand in a jam it sometimes can be complicated to implement. Overall amazing job!

Interesting game, though the start is extremely slow and that can be discouraging to keep playing

Really fun game! There are a few spelling mistakes in the final screen, but apart from that I had a lot of fun

Very fun and chaotic game, I just wish powerups were easier to pick

Love the artsyle! Unfortunately, I can't get though the first door so I can't play the rest

Great concept! Its missing a few things like a tutorial or a way to prevent phasing into walls, but other than that good entry.

Fun game! Love the artstyle and the achievements are a cool addition

Actually the game was originally going to be more similar to Getting Over It, so I'm glad the inspiration to Bennet Foddy is still there. Glad you enjoyed!

Thanks for the feedback! I'm sorry about the bug, it didn't appear during testing. I will try to fix it after the game jam ends

Pretty fun game, I love the artstyle of Captain Cooldown. Althoughg, as other comments have said, level 3 is pretty difficult and i couldn't get past it.

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I first played this game 2 years ago. Today, finally, I have beaten PINFALL. It was very good I hate it

Thanks!!

Thanks a lot!

Thanks!

Thanks a lot!! Getting the mechanics to work (specially when its the first time I have tried to do something like this in code) was a challenge so I'm super happy how it turned out.

Thanks!! I would have liked to work a little more on the level design but I spent most of the time on getting the player mechanics to work, so this is all I could do.

Did you find it too hard? Can you give me any suggestion to help me improve in the future?

Thanks

Thanks

I'm sorry I didn't explain it better. You have to interact with the lever (E) and then go into the door. I will add something to explain after the jam ends.

Thanks for your comment!! I was thinking of adding more effects to help the sensation of helping but unfortunately I ran out of time. I'm thinking of adding them after the jam thought.

Thanks a lot!!!

Thanks for your comment!! I'm sorry to hear you couldn't finish the game, I will look to fix some bugs after the jam ends.

It's my first time doing a platformer like these so I still need to improve in the movement aspect. About the full restart sorry but I forgot about checkpoints. Thanks for your comment!!

Sorry for the checkpoints, I forgot about them until the very end of the jam and didn't have enough time to implement them

Thanks!!

Thanks!!