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(+1)

I was wondering how the game would apply the theme and then it clicked (heh). It's definitely rough around the edges but I already love all the movement you can do, and I love the art style, even if it is also a little unpolished.

While I do like the starting "everything is zoomed in until you turn the cog" thing it's a little too zoomed in, and probably shouldn't start zoomed in after your first attempt. The dash tutorial was also confusing since I don't know what button MAJ is. I think it's shift?

Overall the game is really fun and I had a great time. There's a ton of potential here!

I definitely need to make the initial cutscenes/tutorial sections skippable in some way, from what i've seen it gets slightly tedious after failing levels multiple times 🤔

I meant to say SHIFT when writing MAJ too yeah xD

I'm going to experiment with more platforming mechanics/polishing the movement until it becomes really satisfying to play, plus i really like the idea of platformers having obstacles that move with the music's rythm ! 

I really want to explore how much i can create with that concept in mind ^v^ Thanks for playing !